История коммитов

Автор SHA1 Сообщение Дата
  hdunderscore 007d3acc1a Changes to UI drag behavior: 11 лет назад
  Lasse Öörni c85528de50 Allow to prevent modal window's auto dismissing with ESC by calling Window::SetAutoDismiss(false). Purposefully not an attribute to avoid locking up the editor. Closes #471. 11 лет назад
  hdunderscore 2966800ffc Added UIElement methods SetDeepEnabled / ResetDeepEnabled / IsDeepEnabled to allow setting enable on an element + all it's child elements / reset it to previous state. 11 лет назад
  Lasse Öörni 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 лет назад
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
  Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 лет назад
  Lasse Öörni eb9bc8847f UI drawing code cleanup. 12 лет назад
  Lasse Öörni 7a7e86589b Optimized drawing of color-modified UI quads. UIBatch has new function SetColor() which can be used before drawing with modified color, and which performs the uint-conversion only once. This overrides the element's gradient if any. 12 лет назад
  Yao Wei Tjong 姚伟忠 65ced72eb9 Enhanced focusable button to be drawned differently when focused. 12 лет назад
  Yao Wei Tjong 姚伟忠 3383bf109b Expose MessageBox's window element to scripting for manipulation. 12 лет назад
  Yao Wei Tjong 姚伟忠 c776573796 Add new MessageBox class for showing short messages in a modal window. 12 лет назад
  Lasse Öörni f7ac7eb713 Applied window fixed resizing patch from Sebastian Delatorre. 12 лет назад
  Lasse Öörni 9ff0247c68 Applied material editor preview patch from primitivewaste, which also adds View3D UI element class. 12 лет назад
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 лет назад