Lasse Öörni
|
c0dbf7f545
Generalized the factory category for all objects.
|
12 years ago |
Lasse Öörni
|
2afdf2675a
Fixed Windows build.
|
12 years ago |
Wei Tjong Yao
|
8d1c28bc3e
Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration.
|
12 years ago |
Lasse Öörni
|
85415e5cb3
Fixed 64bit compile on GCC / OS X.
|
12 years ago |
Lasse Öörni
|
af8825047a
Started work on node/component enable & disable.
|
12 years ago |
Lasse Öörni
|
a40fead7dc
Updated license for the new year.
|
13 years ago |
Lasse Öörni
|
e0e9487721
Fixed undefined behaviour in Light on iOS/Android. Fixed unused variable issues.
|
13 years ago |
Lasse Öörni
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 years ago |
Lasse Öörni
|
f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
13 years ago |
Lasse Öörni
|
51c4336f2f
Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked.
|
13 years ago |
Lasse Öörni
|
91f6f87472
Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate().
|
13 years ago |
Lasse Öörni
|
1a9dced05b
Updated to AngelScript 2.23.1 WIP.
|
13 years ago |
Lasse Öörni
|
9d15b80fc4
Audio::IsInterpolated() -> Audio::GetInterpolation().
|
14 years ago |
Lasse Öörni
|
cc3ee34f58
Increased occlusion buffer depth bias.
|
14 years ago |
Lasse Öörni
|
80656971de
Removed SpinLock class.
|
14 years ago |
Lasse Öörni
|
c8089b1687
Initial work queue & multithreading support.
|
14 years ago |
Lasse Öörni
|
baa3efacc3
Fixed the Data directory getting removed in the editor, if a scene was first loaded from there, and then from elsewhere.
|
14 years ago |
Lasse Öörni
|
3576a81993
Initial node/component attribute editing.
|
14 years ago |
Lasse Öörni
|
7eed016fd8
Added more assertions.
|
14 years ago |
Lasse Öörni
|
67c77087bc
Disabled network replication from SoundSource's position and autoremove attributes.
|
14 years ago |
Lasse Öörni
|
7b15b34c83
Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes.
|
14 years ago |
Lasse Öörni
|
71603ae52e
Initial kNet-based networking implementation.
|
14 years ago |
Lasse Öörni
|
aa2491a7ac
Moved SharedPtr & SharedArrayPtr to the Container library.
|
14 years ago |
Lasse Öörni
|
9261573b57
Fixed non-optimal decrement operators.
|
14 years ago |
Lasse Öörni
|
b90c1386be
Removed unnecessary parentheses.
|
14 years ago |
Lasse Öörni
|
432f57b4b0
Use SDL 1.3 in OpenGL mode.
|
14 years ago |
Lasse Öörni
|
d69efd65f0
Container library fixes.
|
14 years ago |
Lasse Öörni
|
565de1ad02
Moved some of StringUtils functions to the String class.
|
14 years ago |
Lasse Öörni
|
9dd15c95e2
DynamicCast to UIElement when creating layouts, because the returned object could theoretically be a Component or Resource as well.
|
14 years ago |
Lasse Öörni
|
7c45da5588
Import new code.
|
14 years ago |