Commit History

Autor SHA1 Mensaxe Data
  Lasse Öörni a40fead7dc Updated license for the new year. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 1ce5a632bd Removed the PassType enum in favor of hashed pass names, to prepare for freeform/redefinable render pipeline. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 2ae05de8ca Added elapsed time accumulation to Scene. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 7075513957 Cleaned up bloom shader code. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 55ce257a9c Initial postprocessing implementation. Reimplemented the FXAA edge filter using it. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni b9e62689f2 Freed up pixel shader uniforms. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni b2fae0ccb4 Added FXAA edge filter. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni f9bfd4948f Shader refactoring. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni fefa7bf6cd Initial light pre-pass rendering. Lighting not rendered yet. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni c20e0ada86 Added initial light pre-pass shaders. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni abf00cafa9 Merged pixel shader uniforms. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni bc5dd97e4b Allow 6 vertex lights. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni a51afb0631 Initial vertex lighting support. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 1b08deec28 Fixed editor gizmo movement in local axes mode. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 0e84c54306 Added shader parameter register count information in the D3D shader file format. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni a89cb22161 Replaced edge filtering with temporal antialiasing with ghosting prevention. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 7addf89464 Moved definitions of the inbuild shader hashes to a separate file. %!s(int64=14) %!d(string=hai) anos