تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Lasse Öörni 8bfd4f64c8 Less aggressive terrain heightmap smoothing. 12 سال پیش
  Lasse Öörni 27b31af0cf Added RigidBody::ReAddBodyToWorld(). 12 سال پیش
  Lasse Öörni 5afa139af0 Fixed Terrain::SetOccludee() working incorrectly. 12 سال پیش
  Lasse Öörni 5e5d98581c Concatenate world rotation separately to fix GetWorldRotation() returning erroneous values when parent node has nonuniform scale. 12 سال پیش
  Lasse Öörni c0dbf7f545 Generalized the factory category for all objects. 12 سال پیش
  Lasse Öörni 2afdf2675a Fixed Windows build. 12 سال پیش
  Wei Tjong Yao 8d1c28bc3e Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration. 12 سال پیش
  Wei Tjong Yao 2a4a089fc1 Detached component is considered as not enabled effectively regardless of its own enabled flag. Tweaked the 'expansion triangle' icon. 12 سال پیش
  Lasse Öörni af8825047a Started work on node/component enable & disable. 12 سال پیش
  Lasse Öörni a40fead7dc Updated license for the new year. 13 سال پیش
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 سال پیش
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 سال پیش
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 سال پیش
  Lasse Öörni be28ed3469 Fixed terrain LOD error calculation. 13 سال پیش
  Lasse Öörni abafe9b9f3 Fixed DecalSet functions being private. 13 سال پیش
  Lasse Öörni 96143733e4 Offset occlusion geometry downward to reduce possibility of erroneous occlusion. 13 سال پیش
  Lasse Öörni 1c95a5b007 Use lowest terrain LOD for occlusion. This can possibly result in over-aggressive occlusion, so needs to be used with care. 13 سال پیش
  Lasse Öörni 5590c427b6 Fixed Terrain::UpdatePatchLod() being slow because of always determining used vertex range. 13 سال پیش
  Lasse Öörni 30c21a3789 Added terrain blend shader and terrain example. 13 سال پیش
  Lasse Öörni 2945e5d83f Recurse for LOD correction in terrain patches. 13 سال پیش
  Lasse Öörni 5df4edfe03 Terrain patch stitching. 13 سال پیش
  Lasse Öörni 9c1ffb8960 Tweaked terrain patch LOD error minimum value. 13 سال پیش
  Lasse Öörni 5bff6f8d94 Slight optimization of terrain error metric calculation. 13 سال پیش
  Lasse Öörni ec8394b3de Initial terrain LOD. No stitching yet. 13 سال پیش
  Lasse Öörni 42b9cbc158 Cleaned up terrain code. 13 سال پیش
  Lasse Öörni 40f91c7399 Fixed terrain live reload in the editor. 13 سال پیش
  Lasse Öörni 248fc3c1b6 Terrain attributes. 13 سال پیش
  Lasse Öörni 69d7e27179 Added terrain raycast & occlusion. 13 سال پیش
  Lasse Öörni c846879028 Added terrain collision. 13 سال پیش
  Lasse Öörni c18efb013f Added terrain tangent generation. 13 سال پیش