Commit History

Auteur SHA1 Bericht Datum
  Lasse Öörni c6a38db74f Do not show the internal TerrainPatch & SmoothedTransform components in editor creation menu. 12 jaren geleden
  Lasse Öörni 5e5d98581c Concatenate world rotation separately to fix GetWorldRotation() returning erroneous values when parent node has nonuniform scale. 12 jaren geleden
  Lasse Öörni c0dbf7f545 Generalized the factory category for all objects. 12 jaren geleden
  Lasse Öörni 2afdf2675a Fixed Windows build. 12 jaren geleden
  Wei Tjong Yao 8d1c28bc3e Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration. 12 jaren geleden
  Lasse Öörni 3f3d63280c Fixed infinite raycast returning results that were not hit by the ray. 12 jaren geleden
  Lasse Öörni a40fead7dc Updated license for the new year. 13 jaren geleden
  Lasse Öörni 42f8b7854d Fixed raycasts. 13 jaren geleden
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 jaren geleden
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 jaren geleden
  Lasse Öörni fa4e6ea827 To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale. 13 jaren geleden
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 jaren geleden
  Lasse Öörni abafe9b9f3 Fixed DecalSet functions being private. 13 jaren geleden
  Lasse Öörni 96143733e4 Offset occlusion geometry downward to reduce possibility of erroneous occlusion. 13 jaren geleden
  Lasse Öörni 1c95a5b007 Use lowest terrain LOD for occlusion. This can possibly result in over-aggressive occlusion, so needs to be used with care. 13 jaren geleden
  Lasse Öörni 21c6bfd098 New stone texture. 13 jaren geleden
  Lasse Öörni 30c21a3789 Added terrain blend shader and terrain example. 13 jaren geleden
  Lasse Öörni 2945e5d83f Recurse for LOD correction in terrain patches. 13 jaren geleden
  Lasse Öörni 5df4edfe03 Terrain patch stitching. 13 jaren geleden
  Lasse Öörni ec8394b3de Initial terrain LOD. No stitching yet. 13 jaren geleden
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 jaren geleden
  Lasse Öörni 42b9cbc158 Cleaned up terrain code. 13 jaren geleden
  Lasse Öörni 248fc3c1b6 Terrain attributes. 13 jaren geleden
  Lasse Öörni 69d7e27179 Added terrain raycast & occlusion. 13 jaren geleden
  Lasse Öörni c18efb013f Added terrain tangent generation. 13 jaren geleden
  Lasse Öörni 64e7b12bd8 Added possibility to add components without going through an object factory. 13 jaren geleden
  Lasse Öörni 2a0aae070a Started work on terrain. 13 jaren geleden