Lasse Öörni
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1fdf228359
Move the AngelScript API registration to the Script library and inverted the Script <-> Engine library dependency.
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12 年之前 |
Lasse Öörni
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5e5d98581c
Concatenate world rotation separately to fix GetWorldRotation() returning erroneous values when parent node has nonuniform scale.
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12 年之前 |
Wei Tjong Yao
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8d1c28bc3e
Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration.
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12 年之前 |
Wei Tjong Yao
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a76a3b1ab7
Reordered UIElement's attributes, common attributes got registered first. Enhanced Attribute Inspector to show UIElement's attributes for single selection case. Multiple selection is still WIP.
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12 年之前 |
Wei Tjong Yao
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de9b19d6d4
Script subsystem prints the stack strace automatically on exception.
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12 年之前 |
Wei Tjong Yao
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4d72b5a609
ScriptAPIDumper dumps to console when output file is not provided. Removed caveat from have to compile with ENABLE_LOGGING. Exposed variants to print to stderr to script. Added shell script for calling ConvertDocsToWiki executable. Fixed Editor application to handle exit on error gracefully. Updated documentation and wiki accordingly.
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13 年之前 |
Lasse Öörni
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da243eb31b
Applied UI & editor related patch from weitjong.
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13 年之前 |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 年之前 |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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13 年之前 |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 年之前 |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 年之前 |
Lasse Öörni
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170ee77019
To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set.
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13 年之前 |
Lasse Öörni
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613e3e94f9
Allocate nested script execution contexts on demand.
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13 年之前 |
Lasse Öörni
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f5bfe558cb
Slight AngelScript use cleanup.
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13 年之前 |
Lasse Öörni
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4666520d0b
Improved ragdoll stability in TestScene.
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13 年之前 |
Lasse Öörni
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7524eb27a9
Clear inbuilt script object type search cache when compiling script code to prevent crash if a failed script module compile is attempted several times.
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13 年之前 |
Lasse Öörni
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a1049eab4e
Updated to AngelScript 2.23.0 WIP.
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14 年之前 |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 年之前 |
Lasse Öörni
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b068022660
Use function pointers directly for preparing AngelScript context.
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14 年之前 |
Lasse Öörni
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2f0d3caecd
Migrated to AngelScript 2.22.0.
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14 年之前 |
Lasse Öörni
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bdc29caebd
Reverted to AngelScript 2.21.1 because of crash with VariantMap.
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14 年之前 |
Lasse Öörni
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1c47bc6f20
Migrated to AngelScript 2.22.0 WIP.
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14 年之前 |
Lasse Öörni
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37621a0c4b
Removed View friend class from Renderer. Made more Renderer functions public, as they can be usable also outside of View.
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14 年之前 |
Lasse Öörni
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700520f320
Further comments and code cleanup.
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14 年之前 |
Lasse Öörni
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180da947fa
Added generated scripting API reference.
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14 年之前 |
Lasse Öörni
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40caea422e
Migrated to AngelScript 2.21.0.
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14 年之前 |
Lasse Öörni
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b90c1386be
Removed unnecessary parentheses.
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14 年之前 |
Lasse Öörni
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118ed95315
Multithreaded the shader compilation using all available CPU cores.
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14 年之前 |
Lasse Öörni
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f1010c683e
Removed errorprone string addition operations.
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14 年之前 |
Lasse Öörni
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f3859c1ed7
Added documentation about containers.
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14 年之前 |