Commit History

作者 SHA1 備註 提交日期
  Mike3D af42c37179 More AS bindings fixes for Graphics API 9 年之前
  Mike3D b751108456 Fixed AS bindings for Animation and AnimationState 9 年之前
  Lasse Öörni 0c10106cd8 Dummy implementation for D3D9 Texture2DArray. Texture2DArray Lua bindings. 9 年之前
  Lasse Öörni 30fbe453ef Add AngelScript binding (when applicable) for Texture2DArray. 9 年之前
  Lasse Öörni 33bea5392d Rename AnimationBlendingMode to AnimationBlendMode for brevity and similarity with Graphics class BlendMode. Rename ABM_OVERRIDE to ABM_LERP. Implement weight to additive blending. Serialize blend mode over network for AnimationController. 9 年之前
  Ivan K 4e1eb4df74 AniamtionCotrol supports animation blending 9 年之前
  Ivan K 1eeab3f2db Additive animation blending 9 年之前
  Lasse Öörni 633a6fa512 Add function to get a per-face image to TextureCube AngelScript API. Similar to GetImage for Texture2D, does not support block compressed formats. 9 年之前
  Lasse Öörni 09e1330f5f Add Technique::Clone(). Improve Technique / Pass Lua bindings. Closes #1203. 9 年之前
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 年之前
  Lasse Öörni 45dfe368a5 Allow to call AnimatedModel::UpdateBoneBoundingBox() manually. Closes #1168. 10 年之前
  Yusuf Umar 353c459e0d Adding direction for particle/billboard. It can create pseudo 3d effect inspired by Unity stretched billboard. Can be used by using face camera option 'Rotate Along Direction'. 10 年之前
  Lasse Öörni a3ba4d8ff6 Check HRESULT and log error with it included in case of failure in D3D9/D3D11 code. Clean up releasing GPU objects. Clean up Texture3D to not have a RenderSurface, since it can't be rendered to. Fixed missing Lua Texture3D binding. Fixed binding of Texture3D SetSize() in AngelScript. Added checks to Texture2D/3D SetSize() that zero or negative size is not specified. Closes #1092. 10 年之前
  Lasse Öörni 6d2853d81d Add 32-bit integer object index attribute for custom instancing schemes. May not work on GLES2 as it's using attribute index 13. Not supported on D3D9. Closes #1108. 10 年之前
  Lasse Öörni 6a3bbb8aab Fix D3D11 constant buffers for VSM. Fix editor shadow mode selection. Fix script API for new shadow modes. Fix debughud for new shadow modes. Edit documentation to refer to new shadow modes. Added contributor credit. Some code convention edits, e.g. VSM instead of Vsm. Dump new NinjaSnowWarShaders.xml file. 10 年之前
  Xavier Maupeu dbcfc9721e merge VSM shadow 10 年之前
  Xavier Maupeu cf501d9585 add functions in Renderer to set shadow softness and VSM shadow parameters 10 年之前
  Lasse Öörni 42ba4f9824 Fix material JSON save in editor. Fix AngelScript API bindings where XMLElement or JSONValue is passed as reference and should be modified (needs to be unsafe inout reference.) 10 年之前
  Xavier Maupeu 362242bd3b update script API for ShadowQuality 10 年之前
  Xavier Maupeu 4e41906157 first modifications in order to integrate VSM shadow 10 年之前
  Lasse Öörni 60d946eb64 Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970. 10 年之前
  JSandusky 83d0f9a23c Add Z-up and handedness options to OBJ export 10 年之前
  Lasse Öörni 5161060d5b Allow to define a culling camera for Viewport. When defined, multiple views can share the same culling and other view preparations, reducing CPU use. 10 年之前
  JSandusky 4a16d34367 Implement OBJ export functionality in editor 10 年之前
  Yao Wei Tjong 姚伟忠 8652de217d Rename Source/Urho3D/Script to Source/Urho3D/AngelScript. 10 年之前