История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
  Lasse Öörni a32f0f1c26 Fixed rotation of the axes model. 14 лет назад
  Lasse Öörni 26618f0705 Further optimization of physics trimesh debug geometry drawing. 14 лет назад
  Lasse Öörni a9c5641371 Return to xGxR encoded normal maps and separate specular maps. 14 лет назад
  Lasse Öörni 2f74622427 Converted DebugGeometry to use a vertex buffer instead of using immediate rendering. 14 лет назад
  Lasse Öörni 0c22a1076b Disallow 1-sample shadow mode when hardware PCF not supported. 14 лет назад
  Lasse Öörni baa3efacc3 Fixed the Data directory getting removed in the editor, if a scene was first loaded from there, and then from elsewhere. 14 лет назад
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. 14 лет назад
  Lasse Öörni 387ac00631 Use the variable name uintColor throughout. 14 лет назад
  Lasse Öörni 424f7a957f Enabled warnings in ShaderCompiler. 14 лет назад
  Lasse Öörni f622066c4a Changed certain profile blocks (extra/transparent passes, debug geometry) to trigger only when there is actually some work to be done. 14 лет назад
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 лет назад
  Lasse Öörni 141d192225 Fixed Camera's InverseWorldTransform(), which should be GetInverseWorldTransform(). 14 лет назад
  Lasse Öörni dca33c3b34 Unified the shader parameter setting API. 14 лет назад
  Lasse Öörni 7da01092b6 Renamed ShaderProgram to ShaderVariation. 14 лет назад
  Lasse Öörni 2da8d4ae47 Renamed Matrix4x3 to Matrix3x4. 14 лет назад
  Lasse Öörni 3ca3f84df9 Refactored shader loading. A binary format is now used instead of XML data. 14 лет назад
  Lasse Öörni 2de636df19 Disabled projection jitter from the debug geometery. 14 лет назад
  Lasse Öörni f60321b20f Use PODVector more extensively. 14 лет назад
  Lasse Öörni d69efd65f0 Container library fixes. 14 лет назад
  Lasse Öörni 7c45da5588 Import new code. 14 лет назад