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Autors SHA1 Ziņojums Datums
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 gadi atpakaļ
  Lasse Öörni d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 gadi atpakaļ
  Lasse Öörni 75beda5f3a Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable. 14 gadi atpakaļ
  Lasse Öörni d53e808ece Fixed double-lighting bug in light pre-pass mode. 14 gadi atpakaļ
  Lasse Öörni c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. 14 gadi atpakaļ
  Lasse Öörni f9bfd4948f Shader refactoring. 14 gadi atpakaļ
  Lasse Öörni 04a7049bdf Slight optimizations in light-related operations. 14 gadi atpakaļ
  Lasse Öörni 7cb8985e05 Convert to vertex lights when pixel light count exceeded. 14 gadi atpakaļ
  Lasse Öörni a51afb0631 Initial vertex lighting support. 14 gadi atpakaļ
  Lasse Öörni 5cf7e09324 Added Octree raycast that returns only a single drawable result. 14 gadi atpakaļ
  Lasse Öörni 8a52455faa Added shadow mask feature, which allows selective shadow casting by different lights. 14 gadi atpakaļ
  Lasse Öörni 8a57a3ee18 Threaded ray query. 14 gadi atpakaļ
  Lasse Öörni 950e37beb1 Refactored raycast query handling in preparation to threading it. 14 gadi atpakaļ
  Lasse Öörni f5bb9e5487 Work queue & octree reinsertion optimizations. 14 gadi atpakaļ
  Lasse Öörni f9d04676f8 Queue octree updates & reinsertions in a PODVector instead of a HashSet. 14 gadi atpakaļ
  Lasse Öörni 353270e6c7 UpdateDistance() / UpdateGeometry() refactoring. LOD levels are calculated in UpdateDistance(), while UpdateGeometry() is strictly used for preparing GPU resources, and is called after culling and preparing batches. 14 gadi atpakaļ
  Lasse Öörni 9d077e78a8 Code cleanup. 14 gadi atpakaļ
  Lasse Öörni bdc29caebd Reverted to AngelScript 2.21.1 because of crash with VariantMap. 14 gadi atpakaļ
  Lasse Öörni 2fc9d75b9a Rewritten zone query handling. 14 gadi atpakaļ
  Lasse Öörni 00cca6b83c Zone system refactoring. Now objects check which zone they're in, for per-object ambient light and fog settings. 14 gadi atpakaļ
  Lasse Öörni 15e8c14623 Separated SetIntensitySortValue() into two separate functions. 14 gadi atpakaļ
  Lasse Öörni eba23029c0 Fixed maxLights not exposed to script. 14 gadi atpakaļ
  Lasse Öörni 589c0ee141 Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable. 14 gadi atpakaļ
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. 14 gadi atpakaļ
  Lasse Öörni 80aee649df Re-enabled lit base pass optimization, with more careful checks to ensure proper rendering order. 14 gadi atpakaļ
  Lasse Öörni f0ecda9785 Fixed numerical stability in Quaternion matrix constructor. 14 gadi atpakaļ
  Lasse Öörni 4fbd837058 Refactored user variables & other subindexed attributes handling in the editor. Now the proper editors are used. 14 gadi atpakaļ
  Lasse Öörni 6dd8679214 Further attribute reorganization. 14 gadi atpakaļ
  Lasse Öörni 3576a81993 Initial node/component attribute editing. 14 gadi atpakaļ
  Lasse Öörni 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. 14 gadi atpakaļ