2
0

Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 жил өмнө
  Lasse Öörni f437a1ec04 Implemented OpenGL multisampled backbuffer resolve. 14 жил өмнө
  Lasse Öörni 75096fe6f9 Refactored screen-size rendertarget allocation in preparation for postprocessing. 14 жил өмнө
  Lasse Öörni 8c14956ebe Documentation update. 14 жил өмнө
  Lasse Öörni d607c59137 Added OpenGL hardware depth path for light pre-pass (for now NVIDIA-only.) 14 жил өмнө
  Lasse Öörni aec8534665 Fixed resource dump display. 14 жил өмнө
  Lasse Öörni fe495f6bcc Added deferred fallback mode, which renders the G-buffer in 2 passes. 14 жил өмнө
  Lasse Öörni 7eed016fd8 Added more assertions. 14 жил өмнө
  Lasse Öörni 38fe1554ba Initial multiplayer NinjaSnowWar. 14 жил өмнө
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. 14 жил өмнө
  Lasse Öörni 93377bf50d Fixed OpenGL build. 14 жил өмнө
  Lasse Öörni a7a94a7af2 Unified the texture get/set data API between Direct3D9 & OpenGL. 14 жил өмнө
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 жил өмнө
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 жил өмнө
  Lasse Öörni 3db2c154e5 Added forward rendering multisample support for OpenGL. 14 жил өмнө
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. 14 жил өмнө
  Lasse Öörni 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 жил өмнө
  Lasse Öörni 9c9643508c Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower. 14 жил өмнө
  Lasse Öörni 9335edc5ed Removed the need to lock vertex data in read-only mode for CPU-side processing. 14 жил өмнө
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 жил өмнө