تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Lasse Öörni 27b0731482 Optimize forward rendering screen clear similarly as light pre-prepass / deferred. 14 سال پیش
  Lasse Öörni 0b7e840a30 Restored fullscreen quad method for deferred screen clear for some FPS gain. 14 سال پیش
  Lasse Öörni 5dbf2b81f9 Added error logging for resource hash collision. 14 سال پیش
  Lasse Öörni 47f02e994b Fixed typo. 14 سال پیش
  Lasse Öörni 845b38c2b4 Allocate a screen buffer if rendering to texture in OpenGL deferred mode, and texture format is not RGBA. 14 سال پیش
  Lasse Öörni 708b8b5d48 Fixed postprocessing viewport size when using postprocess-defined rendertargets. 14 سال پیش
  Lasse Öörni 84e870c455 Allocate screen buffers in RGBA format to ensure FBO requirements in OpenGL deferred rendering. 14 سال پیش
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 سال پیش
  Lasse Öörni 3f36d0ffc9 Removed nlerp animation blending as it was prone to artifacts. 14 سال پیش
  Lasse Öörni 9e871c1987 Removed automatic viewport reset on setting rendertarget to eliminate redundant API calls. However Graphics::ResetRenderTargets() resets the viewport. 14 سال پیش
  Lasse Öörni 4a2e1b4456 Cleaned up deferred rendering viewport clear code. 14 سال پیش
  Lasse Öörni d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 سال پیش
  Lasse Öörni a39e2eb5eb Use simpler stencil test compare for light volumes. 14 سال پیش
  Lasse Öörni 753478d64e Improved check for lights with no intensity. 14 سال پیش
  Lasse Öörni 7075513957 Cleaned up bloom shader code. 14 سال پیش
  Lasse Öörni a1c70a3476 Added bloom post-process effect. 14 سال پیش
  Lasse Öörni 9fc3d48c12 Changed Viewport to be a reference-counted object. 14 سال پیش
  Lasse Öörni bf8d7a53ca Fixed missing framebuffer blit in OpenGL mode when postprocesses exist but are disabled. 14 سال پیش
  Lasse Öörni f437a1ec04 Implemented OpenGL multisampled backbuffer resolve. 14 سال پیش
  Lasse Öörni 5541fc9d87 Resolve multisampled backbuffer for postprocessing. Not yet implemented on OpenGL. 14 سال پیش
  Lasse Öörni d76c21c4f2 Fixed postprocess rendertarget allocation divisor mode to use the viewport size, not the whole rendertarget. 14 سال پیش
  Lasse Öörni 55ce257a9c Initial postprocessing implementation. Reimplemented the FXAA edge filter using it. 14 سال پیش
  Lasse Öörni 8968ce2609 Clamp light color to positive, as the result of negative color is erratic and depends on blend mode. 14 سال پیش
  Lasse Öörni 1f45d256f4 Time-based removal of unused occlusion and screen buffers. 14 سال پیش
  Lasse Öörni 907c1670e3 Removed the G-buffer size restriction. A G-buffer matching the dimensions of the rendertarget will be allocated on demand. 14 سال پیش
  Lasse Öörni 75beda5f3a Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable. 14 سال پیش
  Lasse Öörni 3e2f8e72c8 Comment cleanup. 14 سال پیش
  Lasse Öörni 2b553167b9 Fixed OpenGL rendering. 14 سال پیش
  Lasse Öörni 75096fe6f9 Refactored screen-size rendertarget allocation in preparation for postprocessing. 14 سال پیش
  Lasse Öörni 194e0f567c Fixed shader parameter overwrite with non-shadowed spot lights. 14 سال پیش