Lasse Öörni
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af9905a891
Fixed the check to reset Texture's requested levels when loading uncompressed. Fixes uncompressed images always having mipmaps.
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12 ani în urmă |
Lasse Öörni
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5bc98f68d3
Exposed Texture2D::Load() to Lua. Added Detach() function to SharedPtr which will safely detach the pointer without destroying the object. To only be used in scripting integration. Fixed loading of texture with compressed data first and then uncompressed.
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12 ani în urmă |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 ani în urmă |
Lasse Öörni
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20b67638e3
Hack fix for render-to-texture failing on iOS.
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12 ani în urmă |
Lasse Öörni
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d723bef62b
On OpenGL ES 2.0, create depth renderbuffers in explicit GL_DEPTH_COMPONENT16 format, as GL_DEPTH_COMPONENT is unsupported on some devices. Possibly a fix for #140.
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12 ani în urmă |
Lasse Öörni
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f299c0d815
Fixed Android GL context destroy / restore. Removed project.properties file, as it's generated by the command "android update project".
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12 ani în urmă |
Lasse Öörni
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c097d8f122
Fix OpenGL texture partial update.
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12 ani în urmă |
Wei Tjong Yao
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978bfe0f3d
Use the instance variable instead of re-obtaining the graphics subsystem from context.
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12 ani în urmă |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 ani în urmă |