Commit History

Autor SHA1 Mensaxe Data
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 3982058551 Edited comments. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 248fc3c1b6 Terrain attributes. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni a77a685f4c Fixed warnings reported by Xcode. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 7331120bac Fixed ragdoll bounding box not updating. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 987a168d9e Optimized away unnecessary structures from View. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni dbbf2f3310 Do not use octree query to find zone. Instead mark the drawable's zone inconclusive (temporary) if necessary. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 5bc2c61d88 Reorganized Node, Component, Drawable & Camera member variables for more optimal access. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 8d30afc776 Process multiple shadow splits as threaded work items. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni a85817a355 Reverted to joint world space positioning for reliability. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 1f89e97116 Insert drawable into the proper octant (instead of root) immediately when OnNodeSet() is called. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni b7f5a6c997 Reverted use of HashSet in Octree for updates & reinsertions. Instead use vectors of weak pointers to Drawables to require no explicit cleanup when removed. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 0804e9d4ec Sort drawable's lights only if necessary (over the maximum light count.) %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni d34a73bfb9 Added full deferred rendering in addition to light pre-pass. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 75beda5f3a Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni d53e808ece Fixed double-lighting bug in light pre-pass mode. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni f9bfd4948f Shader refactoring. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 04a7049bdf Slight optimizations in light-related operations. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 7cb8985e05 Convert to vertex lights when pixel light count exceeded. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni a51afb0631 Initial vertex lighting support. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 5cf7e09324 Added Octree raycast that returns only a single drawable result. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 8a52455faa Added shadow mask feature, which allows selective shadow casting by different lights. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 8a57a3ee18 Threaded ray query. %!s(int64=14) %!d(string=hai) anos