Lasse Öörni
|
ba890672dd
Added Size(), Width() and Height() to IntRect.
|
13 سال پیش |
Lasse Öörni
|
a2c547e5e3
Retry window creation without multisampling.
|
13 سال پیش |
Lasse Öörni
|
f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
13 سال پیش |
Lasse Öörni
|
bb0bd71d1d
Fixed undefined constants on OpenGL ES.
|
13 سال پیش |
Lasse Öörni
|
c64dfb114e
Added back polygon fill mode.
|
13 سال پیش |
Lasse Öörni
|
4ec5cf6808
Support OpenGL mode external windows through an SDL hack, needs choosing the pixel format manually.
|
13 سال پیش |
Lasse Öörni
|
a399726d42
Added experimental Graphics::SetExternalWindow() function. Due to SDL limitations (external windows are not marked OpenGL-capable) will only work on Direct3D9 for now.
|
13 سال پیش |
Lasse Öörni
|
bf99702437
Fixed OpenGL build.
|
13 سال پیش |
Lasse Öörni
|
30c21a3789
Added terrain blend shader and terrain example.
|
13 سال پیش |
Lasse Öörni
|
478a5af9d1
Allow defining depth bias for materials.
|
13 سال پیش |
Lasse Öörni
|
248fc3c1b6
Terrain attributes.
|
13 سال پیش |
Lasse Öörni
|
64e7b12bd8
Added possibility to add components without going through an object factory.
|
13 سال پیش |
Lasse Öörni
|
2a0aae070a
Started work on terrain.
|
13 سال پیش |
Lasse Öörni
|
91c7374e28
Started work on decals.
|
13 سال پیش |
Lasse Öörni
|
e2790f81b0
To save GPU memory with many morphed instances of an AnimatedModel, copy only the morphable attributes into the morph vertex buffer, and read other (static) attributes from the original vertex buffer.
|
13 سال پیش |
Lasse Öörni
|
a77a685f4c
Fixed warnings reported by Xcode.
|
13 سال پیش |
Lasse Öörni
|
18e8cb6334
Removed need for anisotropic filter OpenGL extension.
|
13 سال پیش |
Lasse Öörni
|
c96f9e72dc
Cleaned up joystick code. Automatically open the joystick when accessed.
|
13 سال پیش |
Lasse Öörni
|
4a463176ab
Added joystick support.
|
13 سال پیش |
Lasse Öörni
|
088b451238
Reduce size of too large unused scratch buffers.
|
13 سال پیش |
Lasse Öörni
|
51c4336f2f
Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked.
|
13 سال پیش |
Lasse Öörni
|
5e986ed86d
Cleaner way of handling GPU object restore on maximize.
|
13 سال پیش |
Lasse Öörni
|
bcf44dd158
Log message when device lost.
|
13 سال پیش |
Lasse Öörni
|
1603349120
Check for device/context loss instead of window minimization for when not to render. Apply pending GPU resource updates on iOS after app has been restored.
|
13 سال پیش |
Lasse Öörni
|
517030a2be
Started work on buffering GPU resource updates while device lost.
|
13 سال پیش |
Lasse Öörni
|
fcbd3b493d
Moved the data lost flag to GPUObject.
|
13 سال پیش |
Lasse Öörni
|
729df6e65b
Started work on PVRTC texture format support.
|
13 سال پیش |
Lasse Öörni
|
dd708d6e69
Fixed iOS build.
|
13 سال پیش |
Lasse Öörni
|
d7d599be7b
Added loading of ETC1 compressed textures on mobile devices. These need to be stored inside .ktx files.
|
13 سال پیش |
Lasse Öörni
|
f0263df91d
Use a traditional color clear on OpenGL ES for better performance.
|
13 سال پیش |