História revízii

Autor SHA1 Správa Dátum
  Lasse Öörni 3ff3be016b Copied pointer cast fixes from the OpenGL code. 12 rokov pred
  Lasse Öörni 0ef6e3f135 Added profiling blocks to shader loading. 12 rokov pred
  Lasse Öörni 5830f0e5d1 Convention change: prefer Enabled instead of Active where possible. 12 rokov pred
  Lasse Öörni a3c66ca360 Detect sRGB capability also on Direct3D9. 12 rokov pred
  Lasse Öörni b4599e046d Hardware sRGB texture support. OpenGL sRGB framebuffer writing implementation still missing. 12 rokov pred
  Lasse Öörni da243eb31b Applied UI & editor related patch from weitjong. 13 rokov pred
  Lasse Öörni 84a63bb90f Resolve multisampled backbuffer before the first viewport-reading renderpath command. 13 rokov pred
  Lasse Öörni a40fead7dc Updated license for the new year. 13 rokov pred
  Lasse Öörni ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 rokov pred
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 rokov pred
  Lasse Öörni 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. 13 rokov pred
  Lasse Öörni 14b78585fc Added CustomGeometry component, which is similar to OGRE ManualObject. 13 rokov pred
  Lasse Öörni 6337336c78 Choose pixel format for external OpenGL windows. TODO: current implementation Windows-only, implement on other video drivers. 13 rokov pred
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 rokov pred
  Lasse Öörni 0cd53cdee3 Added 16 & 32-bit texture formats. 13 rokov pred
  Lasse Öörni fa69f2e174 Fixed texture unit enumeration and the environment texture sampler. Removed references to the nonexistent detail texture sampler in the documentation. 13 rokov pred
  Lasse Öörni ba890672dd Added Size(), Width() and Height() to IntRect. 13 rokov pred
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 rokov pred
  Lasse Öörni c64dfb114e Added back polygon fill mode. 13 rokov pred
  Lasse Öörni a399726d42 Added experimental Graphics::SetExternalWindow() function. Due to SDL limitations (external windows are not marked OpenGL-capable) will only work on Direct3D9 for now. 13 rokov pred
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 rokov pred
  Lasse Öörni 248fc3c1b6 Terrain attributes. 13 rokov pred
  Lasse Öörni 64e7b12bd8 Added possibility to add components without going through an object factory. 13 rokov pred
  Lasse Öörni 2a0aae070a Started work on terrain. 13 rokov pred
  Lasse Öörni 83487ac88f Further ShaderParser optimization. 13 rokov pred
  Lasse Öörni 91c7374e28 Started work on decals. 13 rokov pred
  Lasse Öörni 18e8cb6334 Removed need for anisotropic filter OpenGL extension. 13 rokov pred
  Lasse Öörni 4a463176ab Added joystick support. 13 rokov pred
  Lasse Öörni 088b451238 Reduce size of too large unused scratch buffers. 13 rokov pred
  Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 rokov pred