Commit History

Автор SHA1 Съобщение Дата
  Lasse Öörni b2645460ef Refactored view queuing in Renderer. преди 13 години
  Lasse Öörni a40fead7dc Updated license for the new year. преди 13 години
  Lasse Öörni ec07e6c524 Started work toward renderpath programmability. преди 13 години
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. преди 13 години
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. преди 13 години
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. преди 13 години
  Lasse Öörni 866cd89546 Started work for experimental Android support. преди 13 години
  Lasse Öörni 7ed9a4815d More complete multi-FBO implementation. преди 14 години
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. преди 14 години
  Lasse Öörni 9fc3d48c12 Changed Viewport to be a reference-counted object. преди 14 години
  Lasse Öörni 55ce257a9c Initial postprocessing implementation. Reimplemented the FXAA edge filter using it. преди 14 години
  Lasse Öörni 51cf76b99a Renamed SetLinkedDepthBuffer() -> SetLinkedDepthStencil(). преди 14 години
  Lasse Öörni fe495f6bcc Added deferred fallback mode, which renders the G-buffer in 2 passes. преди 14 години
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. преди 14 години
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. преди 14 години
  Lasse Öörni 9335edc5ed Removed the need to lock vertex data in read-only mode for CPU-side processing. преди 14 години
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. преди 14 години