Lasse Öörni
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c0dbf7f545
Generalized the factory category for all objects.
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12 yıl önce |
Lasse Öörni
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2afdf2675a
Fixed Windows build.
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12 yıl önce |
Wei Tjong Yao
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8d1c28bc3e
Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration.
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12 yıl önce |
Wei Tjong Yao
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2a4a089fc1
Detached component is considered as not enabled effectively regardless of its own enabled flag. Tweaked the 'expansion triangle' icon.
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12 yıl önce |
Lasse Öörni
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af8825047a
Started work on node/component enable & disable.
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12 yıl önce |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 yıl önce |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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13 yıl önce |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 yıl önce |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
Lasse Öörni
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be28ed3469
Fixed terrain LOD error calculation.
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13 yıl önce |
Lasse Öörni
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abafe9b9f3
Fixed DecalSet functions being private.
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13 yıl önce |
Lasse Öörni
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96143733e4
Offset occlusion geometry downward to reduce possibility of erroneous occlusion.
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13 yıl önce |
Lasse Öörni
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1c95a5b007
Use lowest terrain LOD for occlusion. This can possibly result in over-aggressive occlusion, so needs to be used with care.
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13 yıl önce |
Lasse Öörni
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5590c427b6
Fixed Terrain::UpdatePatchLod() being slow because of always determining used vertex range.
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13 yıl önce |
Lasse Öörni
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30c21a3789
Added terrain blend shader and terrain example.
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13 yıl önce |
Lasse Öörni
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2945e5d83f
Recurse for LOD correction in terrain patches.
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13 yıl önce |
Lasse Öörni
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5df4edfe03
Terrain patch stitching.
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13 yıl önce |
Lasse Öörni
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9c1ffb8960
Tweaked terrain patch LOD error minimum value.
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13 yıl önce |
Lasse Öörni
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5bff6f8d94
Slight optimization of terrain error metric calculation.
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13 yıl önce |
Lasse Öörni
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ec8394b3de
Initial terrain LOD. No stitching yet.
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13 yıl önce |
Lasse Öörni
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42b9cbc158
Cleaned up terrain code.
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13 yıl önce |
Lasse Öörni
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40f91c7399
Fixed terrain live reload in the editor.
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13 yıl önce |
Lasse Öörni
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248fc3c1b6
Terrain attributes.
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13 yıl önce |
Lasse Öörni
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69d7e27179
Added terrain raycast & occlusion.
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13 yıl önce |
Lasse Öörni
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c846879028
Added terrain collision.
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13 yıl önce |
Lasse Öörni
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c18efb013f
Added terrain tangent generation.
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13 yıl önce |
Lasse Öörni
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a692f829ce
Fixed terrain height interpolation.
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13 yıl önce |
Lasse Öörni
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64e7b12bd8
Added possibility to add components without going through an object factory.
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13 yıl önce |
Lasse Öörni
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2a0aae070a
Started work on terrain.
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13 yıl önce |