Commit historia

Upphovsman SHA1 Meddelande Datum
  Lasse Öörni 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. 13 år sedan
  Lasse Öörni 54c7de95d8 Tidied up Container code. 13 år sedan
  Lasse Öörni c48f640a18 Changed several structures to HashMap / HashSet for better performance. 13 år sedan
  Lasse Öörni 139ef6d6e2 Removed the light to light queue map. Instead store the light queue pointer directly to the light. 14 år sedan
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 år sedan
  Lasse Öörni 7075513957 Cleaned up bloom shader code. 14 år sedan
  Lasse Öörni a1c70a3476 Added bloom post-process effect. 14 år sedan
  Lasse Öörni 9fc3d48c12 Changed Viewport to be a reference-counted object. 14 år sedan
  Lasse Öörni e5becbf392 Fixed OpenGL build. 14 år sedan
  Lasse Öörni 55ce257a9c Initial postprocessing implementation. Reimplemented the FXAA edge filter using it. 14 år sedan
  Lasse Öörni 86608f6ba5 Changed PostProcess class to not allocate rendertargets beforehand. 14 år sedan
  Lasse Öörni d449b946bd Additions to the PostProcess API. 14 år sedan
  Lasse Öörni 9ce5d0b836 Added initial PostProcess class. Not yet used and does not render anything yet. 14 år sedan