Historique des commits

Auteur SHA1 Message Date
  Lasse Öörni be28ed3469 Fixed terrain LOD error calculation. il y a 13 ans
  Lasse Öörni abafe9b9f3 Fixed DecalSet functions being private. il y a 13 ans
  Lasse Öörni 96143733e4 Offset occlusion geometry downward to reduce possibility of erroneous occlusion. il y a 13 ans
  Lasse Öörni 1c95a5b007 Use lowest terrain LOD for occlusion. This can possibly result in over-aggressive occlusion, so needs to be used with care. il y a 13 ans
  Lasse Öörni 5590c427b6 Fixed Terrain::UpdatePatchLod() being slow because of always determining used vertex range. il y a 13 ans
  Lasse Öörni 30c21a3789 Added terrain blend shader and terrain example. il y a 13 ans
  Lasse Öörni 2945e5d83f Recurse for LOD correction in terrain patches. il y a 13 ans
  Lasse Öörni 5df4edfe03 Terrain patch stitching. il y a 13 ans
  Lasse Öörni 9c1ffb8960 Tweaked terrain patch LOD error minimum value. il y a 13 ans
  Lasse Öörni 5bff6f8d94 Slight optimization of terrain error metric calculation. il y a 13 ans
  Lasse Öörni ec8394b3de Initial terrain LOD. No stitching yet. il y a 13 ans
  Lasse Öörni 42b9cbc158 Cleaned up terrain code. il y a 13 ans
  Lasse Öörni 40f91c7399 Fixed terrain live reload in the editor. il y a 13 ans
  Lasse Öörni 248fc3c1b6 Terrain attributes. il y a 13 ans
  Lasse Öörni 69d7e27179 Added terrain raycast & occlusion. il y a 13 ans
  Lasse Öörni c846879028 Added terrain collision. il y a 13 ans
  Lasse Öörni c18efb013f Added terrain tangent generation. il y a 13 ans
  Lasse Öörni a692f829ce Fixed terrain height interpolation. il y a 13 ans
  Lasse Öörni 64e7b12bd8 Added possibility to add components without going through an object factory. il y a 13 ans
  Lasse Öörni 2a0aae070a Started work on terrain. il y a 13 ans