История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni abafe9b9f3 Fixed DecalSet functions being private. 13 лет назад
  Lasse Öörni 96143733e4 Offset occlusion geometry downward to reduce possibility of erroneous occlusion. 13 лет назад
  Lasse Öörni 1c95a5b007 Use lowest terrain LOD for occlusion. This can possibly result in over-aggressive occlusion, so needs to be used with care. 13 лет назад
  Lasse Öörni 21c6bfd098 New stone texture. 13 лет назад
  Lasse Öörni 30c21a3789 Added terrain blend shader and terrain example. 13 лет назад
  Lasse Öörni 2945e5d83f Recurse for LOD correction in terrain patches. 13 лет назад
  Lasse Öörni 5df4edfe03 Terrain patch stitching. 13 лет назад
  Lasse Öörni ec8394b3de Initial terrain LOD. No stitching yet. 13 лет назад
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 лет назад
  Lasse Öörni 42b9cbc158 Cleaned up terrain code. 13 лет назад
  Lasse Öörni 248fc3c1b6 Terrain attributes. 13 лет назад
  Lasse Öörni 69d7e27179 Added terrain raycast & occlusion. 13 лет назад
  Lasse Öörni c18efb013f Added terrain tangent generation. 13 лет назад
  Lasse Öörni 64e7b12bd8 Added possibility to add components without going through an object factory. 13 лет назад
  Lasse Öörni 2a0aae070a Started work on terrain. 13 лет назад