Historique des commits

Auteur SHA1 Message Date
  Lasse Öörni a32f0f1c26 Fixed rotation of the axes model. il y a 14 ans
  Lasse Öörni 26618f0705 Further optimization of physics trimesh debug geometry drawing. il y a 14 ans
  Lasse Öörni a9c5641371 Return to xGxR encoded normal maps and separate specular maps. il y a 14 ans
  Lasse Öörni 2f74622427 Converted DebugGeometry to use a vertex buffer instead of using immediate rendering. il y a 14 ans
  Lasse Öörni 0c22a1076b Disallow 1-sample shadow mode when hardware PCF not supported. il y a 14 ans
  Lasse Öörni baa3efacc3 Fixed the Data directory getting removed in the editor, if a scene was first loaded from there, and then from elsewhere. il y a 14 ans
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. il y a 14 ans
  Lasse Öörni 387ac00631 Use the variable name uintColor throughout. il y a 14 ans
  Lasse Öörni 424f7a957f Enabled warnings in ShaderCompiler. il y a 14 ans
  Lasse Öörni f622066c4a Changed certain profile blocks (extra/transparent passes, debug geometry) to trigger only when there is actually some work to be done. il y a 14 ans
  Lasse Öörni b90c1386be Removed unnecessary parentheses. il y a 14 ans
  Lasse Öörni 141d192225 Fixed Camera's InverseWorldTransform(), which should be GetInverseWorldTransform(). il y a 14 ans
  Lasse Öörni dca33c3b34 Unified the shader parameter setting API. il y a 14 ans
  Lasse Öörni 7da01092b6 Renamed ShaderProgram to ShaderVariation. il y a 14 ans
  Lasse Öörni 2da8d4ae47 Renamed Matrix4x3 to Matrix3x4. il y a 14 ans
  Lasse Öörni 3ca3f84df9 Refactored shader loading. A binary format is now used instead of XML data. il y a 14 ans
  Lasse Öörni 2de636df19 Disabled projection jitter from the debug geometery. il y a 14 ans
  Lasse Öörni f60321b20f Use PODVector more extensively. il y a 14 ans
  Lasse Öörni d69efd65f0 Container library fixes. il y a 14 ans
  Lasse Öörni 7c45da5588 Import new code. il y a 14 ans