Historia zmian

Autor SHA1 Wiadomość Data
  Lasse Öörni fbdd44c3b8 Fixed comments. 14 lat temu
  Lasse Öörni 04a7049bdf Slight optimizations in light-related operations. 14 lat temu
  Lasse Öörni 8b61a23cd0 Updated to newest ODE from svn. 14 lat temu
  Lasse Öörni bc5dd97e4b Allow 6 vertex lights. 14 lat temu
  Lasse Öörni a51afb0631 Initial vertex lighting support. 14 lat temu
  Lasse Öörni 929a37f782 Fixed uninitialized shadow batch zone. 14 lat temu
  Lasse Öörni 4c3be1f600 Added List::Resize(). 14 lat temu
  Lasse Öörni 8a52455faa Added shadow mask feature, which allows selective shadow casting by different lights. 14 lat temu
  Lasse Öörni 0da41425b5 Fixed debug mode assert. 14 lat temu
  Lasse Öörni 8a57a3ee18 Threaded ray query. 14 lat temu
  Lasse Öörni 950e37beb1 Refactored raycast query handling in preparation to threading it. 14 lat temu
  Lasse Öörni b204b2031d Removed directional light shadowcaster occlusion for potentially taking much CPU time for relatively little gain, and/or being inaccurate. 14 lat temu
  Lasse Öörni f3b5dae787 Threaded occlusion check for the main view. 14 lat temu
  Lasse Öörni db5fbec28f Get main view zones, occluders, lights and geometries using one octree query. 14 lat temu
  Lasse Öörni d958692faf Further work item building optimizations. 14 lat temu
  Lasse Öörni 714414a755 Code cleanup and work item building optimization in Octree & View. 14 lat temu
  Lasse Öörni 6b504a0b21 Refactored occlusion buffer allocation to be thread-safe. Thread queries for directional shadowed lights as well. 14 lat temu
  Lasse Öörni 7df7b2eaac Profiling blocks cleanup. 14 lat temu
  Lasse Öörni cccb072a3d Threaded light queries. 14 lat temu
  Lasse Öörni d29885dd9f Clamp max. amount of worker threads. 14 lat temu
  Lasse Öörni 9e7295d666 Threaded batch sorting. 14 lat temu
  Lasse Öörni aadc22f05a Changed WorkItem to a value type to make it easier to construct work queue tasks. 14 lat temu
  Lasse Öörni f843523ee8 Removed the start/stop mechanism from WorkQueue. 14 lat temu
  Lasse Öörni f5bb9e5487 Work queue & octree reinsertion optimizations. 14 lat temu
  Lasse Öörni f9d04676f8 Queue octree updates & reinsertions in a PODVector instead of a HashSet. 14 lat temu
  Lasse Öörni 721885ba4a Divide geometry updates explicitly into main thread, worker threads, and none. 14 lat temu
  Lasse Öörni c8089b1687 Initial work queue & multithreading support. 14 lat temu
  Lasse Öörni 62e5541039 Removed the duplicate FrameInfo structure for shadow rendering as unnecessary. 14 lat temu
  Lasse Öörni 353270e6c7 UpdateDistance() / UpdateGeometry() refactoring. LOD levels are calculated in UpdateDistance(), while UpdateGeometry() is strictly used for preparing GPU resources, and is called after culling and preparing batches. 14 lat temu
  Lasse Öörni 7e4bc727b4 Cleaned up Batch & instancing code. BatchGroup inherits from Batch to reduce unnecessary copying of values. 14 lat temu