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Autors SHA1 Ziņojums Datums
  Lasse Öörni b9155ca8b3 CirCle -> Circle. Convert color to uint prior to drawing the lines, instead of converting on each line. 10 gadi atpakaļ
  lixin 44638345e7 add method for circle,cross,quad debug renderering 10 gadi atpakaļ
  Lasse Öörni b8fea26470 Do not attempt to capture 16bit or float textures to Image, as that is unsupported by the Image class. Delete image if format was illegal. 10 gadi atpakaļ
  Lasse Öörni 06f4eee4a9 Merge remote-tracking branch 'jsandusky/CubeMapGeneration' 10 gadi atpakaļ
  Lasse Öörni 556fe7de87 Make skeleton bones initial transform modifiable in AngelScript. 10 gadi atpakaļ
  Lasse Öörni 2fa676337b Removed unneeded script API helper functions. 10 gadi atpakaļ
  Lasse Öörni 7356bdecfb Add API to Animation / AnimationTrack to create tracks and keyframes and expose it to script. Change AnimationTracks to be stored in a HashMap so that removal and creation is safe without invalidating pointers. Changed the AnimationTriggerPoint API to resemble the AnimationTrack API, and change it to be handled as a value type in AngelScript API. Closes #878. 10 gadi atpakaļ
  JSandusky da0463ec49 Add cubemap generation capability to the Urho3D editor 10 gadi atpakaļ
  Lasse Öörni 634393d7c8 Add network replication for animations' removeOnCompletion flag. Add GetRemoveOnCompletion(). Add Lua binding for removeOnCompletion. Fix missing AngelScript binding for GetFadeTime(). 10 gadi atpakaļ
  Lasse Öörni 29b178914c Merged hjmediastudios/master. Adds removeOnCompletion functionality to AnimationController. 10 gadi atpakaļ
  Lasse Öörni b53b584123 8-bit render order support in materials. This adjusts the drawing order within a scene pass, and takes precedence over both state & distance sorting. 10 gadi atpakaļ
  Lasse Öörni a737bbb671 Fix terrain occlusion leaving holes in the occlusion geometry, and being over-aggressive with height reduction, which would result in poor occlusion. Allow to configure terrain number of LOD levels to be less than 4. Allow to configure the LOD level used for terrain occlusion (not recommended to be changed.) Closes #825. 10 gadi atpakaļ
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 gadi atpakaļ
  nemerle e89184b38c Rename texture_uv_ to textureUV_ 10 gadi atpakaļ
  nemerle 8bad584cb4 Match project's coding conventions and expose the new functionality to angelscript and lua 10 gadi atpakaļ
  Lasse Öörni 3e930c5a6f Added IsAtEnd() function to AnimationController. 10 gadi atpakaļ
  Lasse Öörni d090b0be56 Added blendmode to renderpath commands (only used by QUAD commands.) 10 gadi atpakaļ
  Lasse Öörni 03c517ebda Fix out of bounds array access related to RenderPathCommand outputs. Changed to store name and face within a pair. Added missing render path-related script bindings. 10 gadi atpakaļ
  Lasse Öörni 15f338b3c0 Allow RenderPath to define cube map rendertargets. Allow RenderPath to refer to rendertargets created programmatically and stored as named manual resources. 10 gadi atpakaļ
  Lasse Öörni 0235c02653 Expose Geometry, IndexBuffer & VertexBuffer to script, with VB & IB content access using VectorBuffer. AngelScript 34_DynamicGeometry example. Lua version to follow. 10 gadi atpakaļ
  Lasse Öörni 97fb2638db Add fill mode to materials. 10 gadi atpakaļ
  Lasse Öörni b8c7c59eca Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget. 10 gadi atpakaļ
  Lasse Öörni e2afa34bb7 Refactor Technique to not use HashTable for passes, but instead a vector with dynamically allocated pass indices. HashTable class removed as there were no other uses for it, and it was programmer-unfriendly compared to HashMap. 10 gadi atpakaļ
  Lasse Öörni 988f1fdc33 Merge branch 'master' into render-refactor 10 gadi atpakaļ
  Lasse Öörni f660213930 Fix AngelScript API compile on VS2015. Add CMake bat file for VS2015. 10 gadi atpakaļ
  Lasse Öörni 480284fb23 Removed the triangle count based instancing check, as instancing a large number of the same mesh should always result in less CPU time. 10 gadi atpakaļ
  Lasse Öörni 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 10 gadi atpakaļ
  Lasse Öörni 56f64c60b9 Texture unit refactoring. On desktop ensure continuous range of 8 material texture units, while mobile has 5. Material can define a volume (3D) texture in the volume unit (desktop only.) 10 gadi atpakaļ
  hdunderscore 7000780beb Fixed an error in AngelScript bindings for Octree::GetDrawables (incorrect return type). 11 gadi atpakaļ
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 gadi atpakaļ