Commit History

Autor SHA1 Mensaxe Data
  Lasse Öörni b9e62689f2 Freed up pixel shader uniforms. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni b2fae0ccb4 Added FXAA edge filter. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni f9bfd4948f Shader refactoring. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni fefa7bf6cd Initial light pre-pass rendering. Lighting not rendered yet. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni c20e0ada86 Added initial light pre-pass shaders. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni abf00cafa9 Merged pixel shader uniforms. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni bc5dd97e4b Allow 6 vertex lights. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni a51afb0631 Initial vertex lighting support. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 1b08deec28 Fixed editor gizmo movement in local axes mode. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 0e84c54306 Added shader parameter register count information in the D3D shader file format. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni a89cb22161 Replaced edge filtering with temporal antialiasing with ghosting prevention. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 7addf89464 Moved definitions of the inbuild shader hashes to a separate file. %!s(int64=14) %!d(string=hai) anos