Commit History

Author SHA1 Message Date
  Eugene Kozlov baf0daf7aa Add support of arbitrary data in Sound, Animation and Texture resources. 8 years ago
  Florastamine eb9e5c8b6e Fixed coding style; added AngelScript binding. 8 years ago
  PredatorMF 0b560f3667 Fix get_monitorCount causing error in AS 8 years ago
  PredatorMF 61b7993b20 Expose monitor count to scripting API 8 years ago
  PredatorMF 07b9675dfd Add monitor and refresh rate options for fullscreen/borderless 8 years ago
  Lasse Öörni 1b725367fc Place proper type check for StaticModel vs. AnimatedModel SetModel() into AngelScript API instead of StaticModel C++ code logging a warning and redirecting. Add a porting note related to this. 8 years ago
  Lasse Öörni 26574dcc27 Add explicit Vector2 & Vector3 constructors taking IntVector2 & IntVector3. Add Graphics::GetSize(). Closes #1814. 8 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Lasse Öörni 6da62ecfe4 Aniso-nearest texture filter mode. 9 years ago
  Lasse Öörni 681e9f832c Merge remote-tracking branch '1vanK/master' 9 years ago
  Lasse Öörni ade01f61af Remove isAreaLight variable completely from Light class, as it's unused. Some cleanup / comment changes. Fix PBRDeferred GLSL shader. 9 years ago
  Lasse Öörni b8d55583f7 Squashed commit of the following: 9 years ago
  1vanK 32032d60f7 Solid debug geometry for NavArea 9 years ago
  Mike3D 066448b26d Fixed return value of Viewport::WorldToScreenPoint() for AS [ci skip] 9 years ago
  Lasse Öörni 20af1aa85f Demonstrate listing the vertex + index buffers to Model so that it can be saved correctly. Lua bindings not added for now due to problem with serializing a vector of object pointers. Closes #1638. 9 years ago
  Lasse Öörni f099b8e0a2 Expose read-only access to AnimationController's internal AnimationControl structures. 9 years ago
  Lasse Öörni f545877cc8 Merge pull request #1632 from 1vanK/master 9 years ago
  Lasse Öörni 203cb06048 Merge remote-tracking branch 'eugeneko/master' 9 years ago
  Lasse Öörni f8ebf2dbc9 Line antialiasing support in Graphics, Material, DebugRenderer classes. Closes #1627. 9 years ago
  Eugene Kozlov 6a469e6af8 Update return value of SharedPtr<T>::Detach. 9 years ago
  Eugene Kozlov b16b7f6f7a Move Texture2D::GetImage and TextureCube::GetImage implementations. 9 years ago
  Lasse Öörni 0ea9ed6e34 Possibility in DecalSet to size VB/IB to only size used by decals. Default off; causes reallocation whenever decals are added/removed and thus can have worse performance. 9 years ago
  Lasse Öörni c923476847 Merge branch 'master' into multisample-textures 9 years ago
  Lasse Öörni f01024881f Add multisampling possibility for VSM shadows. 9 years ago
  Lasse Öörni 749c283fb7 Since it appears none of the APIs support sampling a multisampled cube texture, remove the autoresolve parameter and always set it true if multisampled for cube textures. Make it a warning (not error) to attempt no autoresolve for a 2D multisampled texture on Direct3D9. 9 years ago
  Lasse Öörni a1e2bc9bd3 Make shader cache location configurable, default "urho3d/shadercache" in app preferences, to avoid writing to write-protected installation directory by default. Instructions in porting notes to restore earlier behavior. ShaderCacheDir & PackageCacheDir parameters added to engine startup parameters. Fix GetResourceFileName() function to return the unmodified filename if it's absolute and exists. Remove unnecessary mutex lock from GetResourceFileName(). Remove some code duplication from Graphics class implementations. Closes #1610. 9 years ago
  Lasse Öörni c745d2ea52 Multisampled cube rendertarget on Direct3D9. 9 years ago
  Lasse Öörni f75fbfa688 Add multisample & autoresolve definitions to RenderTargetInfo. 9 years ago
  1vanK eda96cd128 Add AnimationController::IsPlaying(layer) method 9 years ago
  Lasse Öörni 56edbef9d6 Initial multisample support for Texture2D on Direct3D9. 9 years ago