Historia zmian

Autor SHA1 Wiadomość Data
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 lat temu
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 lat temu
  Lasse Öörni f3f724920c Removed unnecessary include from WorkQueue. 13 lat temu
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 lat temu
  Lasse Öörni dec13dac7a Draw render-to-texture views upside down on OpenGL so that they match the UV coordinates of regular textures. 14 lat temu
  Lasse Öörni 691b72d500 Added missing volatile keyword. 14 lat temu
  Lasse Öörni 57070cafc3 Limit to three worker threads for more consistent performance. 14 lat temu
  Lasse Öörni baefa6fb4e Corrected the constness of WorkQueue::IsCompleted(). 14 lat temu
  Lasse Öörni f2b5b45f59 Added Pause() & Resume() functions to WorkQueue. 14 lat temu
  Lasse Öörni 0bc0b668ab For some performance gain, use only a mutex to synchronize the work queue, instead of an event. 14 lat temu
  Lasse Öörni 4bdc1cf2c1 Create worker threads in Engine. 14 lat temu
  Lasse Öörni 80656971de Removed SpinLock class. 14 lat temu
  Lasse Öörni d29885dd9f Clamp max. amount of worker threads. 14 lat temu
  Lasse Öörni aadc22f05a Changed WorkItem to a value type to make it easier to construct work queue tasks. 14 lat temu
  Lasse Öörni f843523ee8 Removed the start/stop mechanism from WorkQueue. 14 lat temu
  Lasse Öörni f5bb9e5487 Work queue & octree reinsertion optimizations. 14 lat temu
  Lasse Öörni c8089b1687 Initial work queue & multithreading support. 14 lat temu