Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 年之前 |
Lasse Öörni
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fa4e6ea827
To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale.
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13 年之前 |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 年之前 |
Lasse Öörni
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c64dfb114e
Added back polygon fill mode.
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13 年之前 |
Lasse Öörni
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30c21a3789
Added terrain blend shader and terrain example.
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13 年之前 |
Lasse Öörni
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2a0aae070a
Started work on terrain.
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13 年之前 |
Lasse Öörni
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153106519e
Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data.
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13 年之前 |
Lasse Öörni
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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13 年之前 |
Lasse Öörni
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a8c622f330
Started work on GLES2 shadow mapping.
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13 年之前 |
Lasse Öörni
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9a4e69d5bc
Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D.
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13 年之前 |
Lasse Öörni
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78039db8b8
Fixed shader parameter group system for OpenGL renderer.
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13 年之前 |
Lasse Öörni
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6f55d9c24e
Divided shader parameters into groups for less checking of whether individual parameters need update.
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13 年之前 |
Lasse Öörni
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d62812df86
Comments cleanup and Batch refactoring.
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13 年之前 |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 年之前 |
Lasse Öörni
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d34a73bfb9
Added full deferred rendering in addition to light pre-pass.
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14 年之前 |
Lasse Öörni
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7075513957
Cleaned up bloom shader code.
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14 年之前 |
Lasse Öörni
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55ce257a9c
Initial postprocessing implementation. Reimplemented the FXAA edge filter using it.
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14 年之前 |
Lasse Öörni
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b9e62689f2
Freed up pixel shader uniforms.
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14 年之前 |
Lasse Öörni
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b2fae0ccb4
Added FXAA edge filter.
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14 年之前 |
Lasse Öörni
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c4e569879d
Restored the optional lit base pass optimization, but with the limitation of no ambient gradient.
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14 年之前 |
Lasse Öörni
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0626f46fa8
Fixed missing light pre-pass rendering on OS X by not binding the light buffer to the same texture unit as the shadow map. Unbind buffer textures after use.
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14 年之前 |
Lasse Öörni
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f9bfd4948f
Shader refactoring.
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14 年之前 |
Lasse Öörni
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c0d05666f8
Initial light volume rendering.
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14 年之前 |
Lasse Öörni
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fefa7bf6cd
Initial light pre-pass rendering. Lighting not rendered yet.
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14 年之前 |
Lasse Öörni
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c20e0ada86
Added initial light pre-pass shaders.
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14 年之前 |
Lasse Öörni
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b90ceaf4d1
Initial preparation for light pre-pass rendering.
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14 年之前 |
Lasse Öörni
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abf00cafa9
Merged pixel shader uniforms.
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14 年之前 |
Lasse Öörni
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bc5dd97e4b
Allow 6 vertex lights.
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14 年之前 |
Lasse Öörni
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a51afb0631
Initial vertex lighting support.
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14 年之前 |
Lasse Öörni
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1b08deec28
Fixed editor gizmo movement in local axes mode.
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14 年之前 |