تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 سال پیش
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 سال پیش
  Lasse Öörni bdc150a645 More "success" returns. 13 سال پیش
  Lasse Öörni 1603349120 Check for device/context loss instead of window minimization for when not to render. Apply pending GPU resource updates on iOS after app has been restored. 13 سال پیش
  Lasse Öörni 517030a2be Started work on buffering GPU resource updates while device lost. 13 سال پیش
  Lasse Öörni fcbd3b493d Moved the data lost flag to GPUObject. 13 سال پیش
  Lasse Öörni 83fd09002e Fixed used vertex range check. 13 سال پیش
  Lasse Öörni a4a31dd3eb Fixed lost vertex/index buffer data not being correctly reported. 13 سال پیش
  Lasse Öörni 8cc2a83e48 Android OpenGL context loss handling. 13 سال پیش
  Lasse Öörni 35bec043ad Signal GPU object data loss only when recovery is possible. 13 سال پیش
  Lasse Öörni b885dcdc9a Added error message. 13 سال پیش
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 سال پیش
  Lasse Öörni 9654d7e5b0 Restore whole morph vertex buffer if data lost. 13 سال پیش
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 سال پیش
  Lasse Öörni 0debc43fed Further Android fixes. 13 سال پیش
  Lasse Öörni 866cd89546 Started work for experimental Android support. 13 سال پیش
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 سال پیش
  Lasse Öörni 16b8bddde4 Fixed SetDataRange() in OGLVertexBuffer & OGLIndexBuffer. 14 سال پیش
  Lasse Öörni 90596a064a Use a memory pool in OGLGraphics for discard lock buffers. 14 سال پیش
  Lasse Öörni a9c5641371 Return to xGxR encoded normal maps and separate specular maps. 14 سال پیش
  Lasse Öörni 0bf24ed126 Fixed index double buffer resize. 14 سال پیش
  Lasse Öörni 9b1efd6a8f Use double buffering to simulate LOCK_DISCARD behavior on OpenGL to avoid GPU stall. 14 سال پیش
  Lasse Öörni d94b865fce Reverted the change to not support fallback data mode in index & vertex buffers, as it broke AssetImporter. 14 سال پیش
  Lasse Öörni de67af8825 CoreData / Data reorganization. 14 سال پیش
  Lasse Öörni 7eed016fd8 Added more assertions. 14 سال پیش
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. 14 سال پیش
  Lasse Öörni 93377bf50d Fixed OpenGL build. 14 سال پیش
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 سال پیش
  Lasse Öörni e80deeab15 Use _WIN32 conditional for Win32 code. 14 سال پیش
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 سال پیش