История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 лет назад
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
  Lasse Öörni 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 лет назад
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 лет назад
  Lasse Öörni 3e7882093a Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet. 13 лет назад
  Lasse Öörni 9a4e69d5bc Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D. 13 лет назад
  Lasse Öörni 22f1e3a1eb Enable OpenGL ES2 mode properly. 13 лет назад
  Lasse Öörni 65378ee15b Fixed Android linking & startup issues. 13 лет назад
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
  Lasse Öörni 28dedc34c4 Fixed GLSL #version statement to come before defines. 14 лет назад
  Lasse Öörni 9ce5d0b836 Added initial PostProcess class. Not yet used and does not render anything yet. 14 лет назад
  Lasse Öörni a51afb0631 Initial vertex lighting support. 14 лет назад
  Lasse Öörni 7eed016fd8 Added more assertions. 14 лет назад
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. 14 лет назад
  Lasse Öörni 93377bf50d Fixed OpenGL build. 14 лет назад
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 лет назад
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 лет назад
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. 14 лет назад
  Lasse Öörni 0ec486db9e Fixed crash in OpenGL shader program cleanup. 14 лет назад
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. 14 лет назад
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 лет назад