Lasse Öörni
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 лет назад |
Lasse Öörni
|
f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
13 лет назад |
Lasse Öörni
|
8c581bf8bb
Cleaned up Doxygen comments.
|
13 лет назад |
Lasse Öörni
|
170ee77019
To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set.
|
13 лет назад |
Lasse Öörni
|
54c7de95d8
Tidied up Container code.
|
13 лет назад |
Lasse Öörni
|
c48f640a18
Changed several structures to HashMap / HashSet for better performance.
|
13 лет назад |
Lasse Öörni
|
139ef6d6e2
Removed the light to light queue map. Instead store the light queue pointer directly to the light.
|
13 лет назад |
Lasse Öörni
|
cc3ee34f58
Increased occlusion buffer depth bias.
|
14 лет назад |
Lasse Öörni
|
7075513957
Cleaned up bloom shader code.
|
14 лет назад |
Lasse Öörni
|
a1c70a3476
Added bloom post-process effect.
|
14 лет назад |
Lasse Öörni
|
9fc3d48c12
Changed Viewport to be a reference-counted object.
|
14 лет назад |
Lasse Öörni
|
e5becbf392
Fixed OpenGL build.
|
14 лет назад |
Lasse Öörni
|
55ce257a9c
Initial postprocessing implementation. Reimplemented the FXAA edge filter using it.
|
14 лет назад |
Lasse Öörni
|
86608f6ba5
Changed PostProcess class to not allocate rendertargets beforehand.
|
14 лет назад |
Lasse Öörni
|
d449b946bd
Additions to the PostProcess API.
|
14 лет назад |
Lasse Öörni
|
9ce5d0b836
Added initial PostProcess class. Not yet used and does not render anything yet.
|
14 лет назад |