История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 лет назад
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
  Lasse Öörni 8c581bf8bb Cleaned up Doxygen comments. 13 лет назад
  Lasse Öörni 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. 13 лет назад
  Lasse Öörni 54c7de95d8 Tidied up Container code. 13 лет назад
  Lasse Öörni c48f640a18 Changed several structures to HashMap / HashSet for better performance. 13 лет назад
  Lasse Öörni 139ef6d6e2 Removed the light to light queue map. Instead store the light queue pointer directly to the light. 13 лет назад
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
  Lasse Öörni 7075513957 Cleaned up bloom shader code. 14 лет назад
  Lasse Öörni a1c70a3476 Added bloom post-process effect. 14 лет назад
  Lasse Öörni 9fc3d48c12 Changed Viewport to be a reference-counted object. 14 лет назад
  Lasse Öörni e5becbf392 Fixed OpenGL build. 14 лет назад
  Lasse Öörni 55ce257a9c Initial postprocessing implementation. Reimplemented the FXAA edge filter using it. 14 лет назад
  Lasse Öörni 86608f6ba5 Changed PostProcess class to not allocate rendertargets beforehand. 14 лет назад
  Lasse Öörni d449b946bd Additions to the PostProcess API. 14 лет назад
  Lasse Öörni 9ce5d0b836 Added initial PostProcess class. Not yet used and does not render anything yet. 14 лет назад