提交历史

作者 SHA1 备注 提交日期
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 年之前
  Lasse Öörni fa4e6ea827 To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale. 13 年之前
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 年之前
  Lasse Öörni abafe9b9f3 Fixed DecalSet functions being private. 13 年之前
  Lasse Öörni 96143733e4 Offset occlusion geometry downward to reduce possibility of erroneous occlusion. 13 年之前
  Lasse Öörni 1c95a5b007 Use lowest terrain LOD for occlusion. This can possibly result in over-aggressive occlusion, so needs to be used with care. 13 年之前
  Lasse Öörni 21c6bfd098 New stone texture. 13 年之前
  Lasse Öörni 30c21a3789 Added terrain blend shader and terrain example. 13 年之前
  Lasse Öörni 2945e5d83f Recurse for LOD correction in terrain patches. 13 年之前
  Lasse Öörni 5df4edfe03 Terrain patch stitching. 13 年之前
  Lasse Öörni ec8394b3de Initial terrain LOD. No stitching yet. 13 年之前
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 年之前
  Lasse Öörni 42b9cbc158 Cleaned up terrain code. 13 年之前
  Lasse Öörni 248fc3c1b6 Terrain attributes. 13 年之前
  Lasse Öörni 69d7e27179 Added terrain raycast & occlusion. 13 年之前
  Lasse Öörni c18efb013f Added terrain tangent generation. 13 年之前
  Lasse Öörni 64e7b12bd8 Added possibility to add components without going through an object factory. 13 年之前
  Lasse Öörni 2a0aae070a Started work on terrain. 13 年之前