Commit History

Author SHA1 Message Date
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 years ago
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 years ago
  Lasse Öörni 3d4eb6bdc8 Event refactoring. Removed the concept of targeted events and a Node forwarding a targeted event to all components, which was used only for physics node collision events. Now the node will instead send the collision event, and it can be explicitly subscribed to. 13 years ago
  Lasse Öörni a77a685f4c Fixed warnings reported by Xcode. 13 years ago
  Lasse Öörni c96f9e72dc Cleaned up joystick code. Automatically open the joystick when accessed. 13 years ago
  Lasse Öörni 178b6e351e Added documentation on the application activation state and mobile devices. 13 years ago
  Lasse Öörni 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 years ago
  Lasse Öörni a7494cedc4 Removed NetworkState pointer from Serializable for better class memory layout control. 13 years ago
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 years ago
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 years ago
  Lasse Öörni e0571d46eb Removed kNet message priority sorting to improve CPU performance when sending a high volume of network messages. 13 years ago
  Lasse Öörni 41c2efde36 Code cleanup, reorganization of network profiling blocks. 13 years ago
  Lasse Öörni 2f25825361 Added error logging for scene checksum error. 13 years ago
  Lasse Öörni 1c2cc43f14 Refactoring of how network updates to clients are collected. This removes costly, redundant Variant compares that were performed per-user. 13 years ago
  Lasse Öörni c710fb4ef6 Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable. 13 years ago
  Lasse Öörni a4a0458981 Removed Connection's own framenumber as redundant. 13 years ago
  Lasse Öörni 1cf5d99d44 Optimized network server operation by using HashMap instead of Map where applicable and by querying Serializable attributes once per network frame, instead of per user. 13 years ago
  Lasse Öörni 1e493ba802 Networked rigidbodies should work now. 13 years ago
  Lasse Öörni 1841169cb2 Fixed missing CollisionGeometryData code. 13 years ago
  Lasse Öörni 26e2ebca26 Fixed enemy motion bugs in networked NinjaSnowWar. 14 years ago
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
  Lasse Öörni 3f36d0ffc9 Removed nlerp animation blending as it was prone to artifacts. 14 years ago
  Lasse Öörni 6845f056a5 Refactored NinjaSnowWar example to load the scene and objects from files instead of creating them programmatically. 14 years ago
  Lasse Öörni ad6243870b Updated to newest kNet & AngelScript. 14 years ago
  Lasse Öörni b6e09d2655 Renamed FinishUpdate() to ApplyAttributes() to be more descriptive, and to not confuse with frame updates. 14 years ago
  Lasse Öörni 3f7fffbf49 Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance(). 14 years ago
  Lasse Öörni 6a22f5d7d7 Fixed crash if a RigidBody is parented to a node without a RigidBody. 14 years ago
  Lasse Öörni ba533b449c Restored original sendrate decrease logic. 14 years ago
  Lasse Öörni deb5455a0e Use own DirectSound code in Windows/Direct3D9 mode as PortAudio has tendency for stutter. 14 years ago
  Lasse Öörni 6381b88166 Added state for server-side package transfers, instead of sending everything at once. 14 years ago