تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Lasse Öörni bd75b09b65 Optimized depth tests used in light volume rendering and stencil masking. 14 سال پیش
  Lasse Öörni f0ecda9785 Fixed numerical stability in Quaternion matrix constructor. 14 سال پیش
  Lasse Öörni 424f7a957f Enabled warnings in ShaderCompiler. 14 سال پیش
  Lasse Öörni bf2b9ded9a Switched to Open Asset Import Library svn revision 1062. 14 سال پیش
  Lasse Öörni f622066c4a Changed certain profile blocks (extra/transparent passes, debug geometry) to trigger only when there is actually some work to be done. 14 سال پیش
  Lasse Öörni ee9b6cc0f8 Renamed the script PostLoad() to FinishUpdate(). 14 سال پیش
  Lasse Öörni ced7b62889 Shader parameters are no longer hardcoded. 14 سال پیش
  Lasse Öörni 30583dddc4 Fixed split point lights on Linux. Code cleanup. 14 سال پیش
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 سال پیش
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 سال پیش
  Lasse Öörni 19a40e561b Removed unused pixel shader uniforms. 14 سال پیش
  Lasse Öörni 3bb01cb0ed Added threshold value to the edge filter. 14 سال پیش
  Lasse Öörni 83bf3d1464 Switched to NVIDIA FXAA II based edge filter. 14 سال پیش
  Lasse Öörni bea4f054c7 Tweaked the edge filter. 14 سال پیش
  Lasse Öörni 87f9bbd846 Switched back to a edge filter for deferred antialiasing, as temporal antialiasing causes problems when both the camera and objects move. 14 سال پیش
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. 14 سال پیش
  Lasse Öörni 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 سال پیش
  Lasse Öörni 9c9643508c Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower. 14 سال پیش
  Lasse Öörni ea081bf526 Code cleanup. Removed obsolete light shader variations from the variation name list. 14 سال پیش
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 سال پیش
  Lasse Öörni c9c0610709 Added alternative OpenGL rendering path, not fully complete yet. 14 سال پیش
  Lasse Öörni 2bee05deb9 Reordered batch setup. 14 سال پیش
  Lasse Öörni 41260f0233 Set global shader parameters when rendering a batch or a full-screen quad; do not set them beforehand. 14 سال پیش
  Lasse Öörni 141d192225 Fixed Camera's InverseWorldTransform(), which should be GetInverseWorldTransform(). 14 سال پیش
  Lasse Öörni dca33c3b34 Unified the shader parameter setting API. 14 سال پیش
  Lasse Öörni 7da01092b6 Renamed ShaderProgram to ShaderVariation. 14 سال پیش
  Lasse Öörni f899c2f7ca Fixed bugs in Map. 14 سال پیش
  Lasse Öörni 977dd11341 Added functions to query most often used texture formats, so that application code does not need to include RendererImpl.h. 14 سال پیش
  Lasse Öörni 2da8d4ae47 Renamed Matrix4x3 to Matrix3x4. 14 سال پیش
  Lasse Öörni 3ca3f84df9 Refactored shader loading. A binary format is now used instead of XML data. 14 سال پیش