تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Lasse Öörni abafe9b9f3 Fixed DecalSet functions being private. 13 سال پیش
  Lasse Öörni 96143733e4 Offset occlusion geometry downward to reduce possibility of erroneous occlusion. 13 سال پیش
  Lasse Öörni 1c95a5b007 Use lowest terrain LOD for occlusion. This can possibly result in over-aggressive occlusion, so needs to be used with care. 13 سال پیش
  Lasse Öörni 21c6bfd098 New stone texture. 13 سال پیش
  Lasse Öörni 30c21a3789 Added terrain blend shader and terrain example. 13 سال پیش
  Lasse Öörni 2945e5d83f Recurse for LOD correction in terrain patches. 13 سال پیش
  Lasse Öörni 5df4edfe03 Terrain patch stitching. 13 سال پیش
  Lasse Öörni ec8394b3de Initial terrain LOD. No stitching yet. 13 سال پیش
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 سال پیش
  Lasse Öörni 42b9cbc158 Cleaned up terrain code. 13 سال پیش
  Lasse Öörni 248fc3c1b6 Terrain attributes. 13 سال پیش
  Lasse Öörni 69d7e27179 Added terrain raycast & occlusion. 13 سال پیش
  Lasse Öörni c18efb013f Added terrain tangent generation. 13 سال پیش
  Lasse Öörni 64e7b12bd8 Added possibility to add components without going through an object factory. 13 سال پیش
  Lasse Öörni 2a0aae070a Started work on terrain. 13 سال پیش