Lasse Öörni
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bdf76d2445
Refactored ScriptInstance recreation when the ScriptFile is reloaded. Now it uses events. Same system used also for CollisionShapes and Models to ensure proper reloading.
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14 年之前 |
Lasse Öörni
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a31265fb65
Further input fixes.
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15 年之前 |
Lasse Öörni
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cbbd044d95
Refactored & unified viewport handling. Now RenderSurfaces also set a viewport. Exposed Viewport struct to script.
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15 年之前 |
Lasse Öörni
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ab3bec9d3f
Added AngelScript 2.20.2.
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15 年之前 |
Lasse Öörni
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c492a2ee69
Added the scriptFile property for accessing the currently executing script file.
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15 年之前 |
Lasse Öörni
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e6d971139d
Fixed incorrect stencil clearing in deferred rendering when there is a point light which has some sides unshadowed.
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15 年之前 |
Lasse Öörni
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bb67b6d7fe
Playable scripted NinjaSnowWar.
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15 年之前 |
Lasse Öörni
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21152191ac
Added Engine::setDefaultScene(). The default scene will always be accessible as the "scene" global property.
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15 年之前 |
Lasse Öörni
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d4666eaacb
Added snowballs to the scripted NinjaSnowWar.
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15 年之前 |
Lasse Öörni
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dcc4765d6a
Tweaked garbage collection.
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15 年之前 |
Lasse Öörni
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e7a3473066
Examples restructuring. The old Test is now remade in script and called GraphicsTest. The ScriptTest has been renamed to NSWRemake. The executable for running the script examples is renamed to Urho3D.exe.
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15 年之前 |
Lasse Öörni
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79df63289c
ScriptInstance & ScriptFile no longer allocate own script contexts. Instead ScriptEngine preallocates a fixed number of script contexts, to account for the maximum allowed script execution nesting level.
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15 年之前 |
Lasse Öörni
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044ef4d5a9
Exposed Engine's runFrame() and associated sub-functions to script.
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15 年之前 |
Lasse Öörni
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46f4938c37
Removed cppunit, because Open Asset Import Library itself does not need it.
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15 年之前 |
Lasse Öörni
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24ef4f94f3
Moved most of the script API registration to Engine library.
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15 年之前 |
Lasse Öörni
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902dfd4a13
Re-commit for the new year. Let's aim for less wiki update spam this time!
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15 年之前 |