Lasse Öörni
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f167112a6a
Update documentation.
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12 years ago |
Lasse Öörni
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5ad269e68c
Reverted the addition of IsTouchEnabled() as on some platforms it is set dynamically on receiving the first touch.
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12 years ago |
Lasse Öörni
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4c46fe72df
Always delete CMakeLists directory also in the Windows CMake batch files to prevent using wrong toolchain.
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12 years ago |
Lasse Öörni
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0915fbddf3
Added SetAutoExit & GetAutoExit to Engine Lua bindings.
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12 years ago |
Lasse Öörni
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1114a3fc28
Option to disable the InternalEdgeUtility.
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12 years ago |
Lasse Öörni
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65a4a3b51f
Applied Bullet 2.81 update patch from amadeus_osa.
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12 years ago |
Lasse Öörni
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27b31af0cf
Added RigidBody::ReAddBodyToWorld().
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12 years ago |
Lasse Öörni
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633378312b
Added missing CollisionShape::SetStaticPlane() function.
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12 years ago |
Lasse Öörni
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84dde8917b
Added GetVelocityAtPoint() to RigidBody.
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12 years ago |
Lasse Öörni
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3989849c55
Tweaked ragdoll parameters in TestScene & TestSceneOld.
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12 years ago |
Lasse Öörni
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bd3a4c30f4
Added vehicle physics example.
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12 years ago |
Lasse Öörni
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6899609644
Applied consistency edits to the ParticleEmitter API. Added missing UpdateInvisible attribute & functions.
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12 years ago |
Lasse Öörni
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dd956fb560
Documentation update.
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12 years ago |
Lasse Öörni
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4c2842967e
Allow configuring the minimum instances per batch group to actually render as instanced.
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12 years ago |
Lasse Öörni
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cd88d22e36
Renamed BillboardSet::Updated() to Commit() to match CustomGeometry API.
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12 years ago |
Lasse Öörni
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5e5d98581c
Concatenate world rotation separately to fix GetWorldRotation() returning erroneous values when parent node has nonuniform scale.
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12 years ago |
Lasse Öörni
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1d2fec862c
Applied CustomGeometry convex hull collision patch from Pete Leigh, with added serialization support.
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12 years ago |
Lasse Öörni
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4a3ec28769
Added point inside StaticModel check from Firegorilla.
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12 years ago |
Lasse Öörni
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8b28c12ae6
Added instancing to the OpenGL renderer, requires the ARB_instanced_arrays extension.
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12 years ago |
Wei Tjong Yao
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703d4fb10d
Fixed text rendering in Chat example app due to DefaultStyle.xml changes (Bug exists in the last release tag v1.23). Minor documentation fixed on NinjaSnowWar app. Cleaned up DefaultStyle.xml even more to remove repeating attribute declaration by taking advantage of the style inheritance feature. Changed the semantic of UIElement's style property in Script.
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12 years ago |
Lasse Öörni
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c0dbf7f545
Generalized the factory category for all objects.
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12 years ago |
Wei Tjong Yao
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8d1c28bc3e
Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration.
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12 years ago |
Lasse Öörni
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4625dc78a2
Applied contact processing threshold patch from primitivewaste.
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12 years ago |
Lasse Öörni
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7ba580852d
Allow custom forward base, lighting and alpha pass names by defining metadata in the render path, and allowing the forwardlights command to specify the pass name to use.
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12 years ago |
Wei Tjong Yao
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dcf9099d1f
Modified the SetStyle() and SetStyleAuto() methods of UIElement class to return a bool indicating whether the operation is successful. In Editor app, when fails to set to a requested icon type then automatically set to an 'unknown' icon type.
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12 years ago |
Lasse Öörni
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de3997dcfd
Send events for view update begin/end and view render begin/end.
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12 years ago |
Wei Tjong Yao
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1b2497dc10
Added new LoadChildXML() method to UIElement and exposed it to Script. Changed Editor app to call LoadChildXML() instead of LoadXML() to prevent child XML-chunk from accidentally modifying the parent element's tyle. Note: child XML-chunk does not require nested element tag anymore.
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12 years ago |
Lasse Öörni
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9d507640f7
Exposed Ray<>Frustum HitDistance() to script, and added solidInside parameter to it which determines whether the inside of the frustum is interpreted as solid (return zero distance for rays originating within.)
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12 years ago |
Lasse Öörni
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8f5623d9bb
Renamed RenderPath::LoadParameters() to Load() and ParticleEmitter::LoadParameters() to SetParameters() as LoadParameters() is used in other classes to denote loading of optional parameters, not the main asset itself.
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12 years ago |
Wei Tjong Yao
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521ee691c3
Enhanced DropDownList to support showing of placeholder text when there is no selection. The text could be used to show a 'Please choose ...' kind of prompt. Rearranged child XML-chunk resources responsible for Attribute Inspector to remove duplicate definition. Added new child XML-chunk to display and manipulate applied style of the UI-element in the Editor (not yet fully functional). Adjusted DefaultStyle.xml to distinguish between auto and non-auto types. Added new method in Serializable to remove instance default and in UIElement to return applied style name, in preparation for future work.
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12 years ago |