Sitoutushistoria

Tekijä SHA1 Viesti Päivämäärä
  Lasse Öörni ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 vuotta sitten
  Lasse Öörni 5be5222cb8 Added ParticleEmitter attributes. 12 vuotta sitten
  Lasse Öörni cd88d22e36 Renamed BillboardSet::Updated() to Commit() to match CustomGeometry API. 12 vuotta sitten
  Lasse Öörni 5e5d98581c Concatenate world rotation separately to fix GetWorldRotation() returning erroneous values when parent node has nonuniform scale. 12 vuotta sitten
  Lasse Öörni 26402a255a Renamed Camera::GetInverseWorldTransform() to Camera::GetView() as world transform includes scale, but camera view matrix should be unaffected by it. 12 vuotta sitten
  Lasse Öörni c0dbf7f545 Generalized the factory category for all objects. 12 vuotta sitten
  Lasse Öörni 2afdf2675a Fixed Windows build. 12 vuotta sitten
  Wei Tjong Yao 8d1c28bc3e Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration. 12 vuotta sitten
  Lasse Öörni af8825047a Started work on node/component enable & disable. 12 vuotta sitten
  Lasse Öörni da243eb31b Applied UI & editor related patch from weitjong. 13 vuotta sitten
  Lasse Öörni a40fead7dc Updated license for the new year. 13 vuotta sitten
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 vuotta sitten
  Lasse Öörni e0e9487721 Fixed undefined behaviour in Light on iOS/Android. Fixed unused variable issues. 13 vuotta sitten
  Lasse Öörni c7fe3c37bd Added sound listener component whose position is automatically taken into account by Audio subsystem. 13 vuotta sitten
  Lasse Öörni aeb5d9d281 Updated to AngelScript 2.25.0. 13 vuotta sitten
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 vuotta sitten
  Lasse Öörni fa4e6ea827 To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale. 13 vuotta sitten
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 vuotta sitten
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 vuotta sitten
  Lasse Öörni 874ec0a4ee Fixed decal restore on OpenGL context loss. 13 vuotta sitten
  Lasse Öörni c1a1740798 Added attributes to DecalSet for scene serialization. 13 vuotta sitten
  Lasse Öörni 06371a62ed Wrap decal around static geometry. 13 vuotta sitten
  Lasse Öörni 91c7374e28 Started work on decals. 13 vuotta sitten
  Lasse Öörni a77a685f4c Fixed warnings reported by Xcode. 13 vuotta sitten
  Lasse Öörni a4a31dd3eb Fixed lost vertex/index buffer data not being correctly reported. 13 vuotta sitten
  Lasse Öörni 7618da35b5 Fixed BillboardSet not restoring its index buffer on OpenGL. 13 vuotta sitten
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 vuotta sitten
  Lasse Öörni 2976340a79 Fixed relative billboard position on Direct3D. 13 vuotta sitten
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 vuotta sitten
  Lasse Öörni 3e7882093a Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet. 13 vuotta sitten