История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 лет назад
  Lasse Öörni 8bfd4f64c8 Less aggressive terrain heightmap smoothing. 12 лет назад
  Lasse Öörni 27b31af0cf Added RigidBody::ReAddBodyToWorld(). 12 лет назад
  Lasse Öörni 5afa139af0 Fixed Terrain::SetOccludee() working incorrectly. 12 лет назад
  Lasse Öörni 5e5d98581c Concatenate world rotation separately to fix GetWorldRotation() returning erroneous values when parent node has nonuniform scale. 12 лет назад
  Lasse Öörni c0dbf7f545 Generalized the factory category for all objects. 12 лет назад
  Lasse Öörni 2afdf2675a Fixed Windows build. 12 лет назад
  Wei Tjong Yao 8d1c28bc3e Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration. 12 лет назад
  Wei Tjong Yao 2a4a089fc1 Detached component is considered as not enabled effectively regardless of its own enabled flag. Tweaked the 'expansion triangle' icon. 12 лет назад
  Lasse Öörni af8825047a Started work on node/component enable & disable. 12 лет назад
  Lasse Öörni a40fead7dc Updated license for the new year. 13 лет назад
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 лет назад
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 лет назад
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
  Lasse Öörni be28ed3469 Fixed terrain LOD error calculation. 13 лет назад
  Lasse Öörni abafe9b9f3 Fixed DecalSet functions being private. 13 лет назад
  Lasse Öörni 96143733e4 Offset occlusion geometry downward to reduce possibility of erroneous occlusion. 13 лет назад
  Lasse Öörni 1c95a5b007 Use lowest terrain LOD for occlusion. This can possibly result in over-aggressive occlusion, so needs to be used with care. 13 лет назад
  Lasse Öörni 5590c427b6 Fixed Terrain::UpdatePatchLod() being slow because of always determining used vertex range. 13 лет назад
  Lasse Öörni 30c21a3789 Added terrain blend shader and terrain example. 13 лет назад
  Lasse Öörni 2945e5d83f Recurse for LOD correction in terrain patches. 13 лет назад
  Lasse Öörni 5df4edfe03 Terrain patch stitching. 13 лет назад
  Lasse Öörni 9c1ffb8960 Tweaked terrain patch LOD error minimum value. 13 лет назад
  Lasse Öörni 5bff6f8d94 Slight optimization of terrain error metric calculation. 13 лет назад
  Lasse Öörni ec8394b3de Initial terrain LOD. No stitching yet. 13 лет назад
  Lasse Öörni 42b9cbc158 Cleaned up terrain code. 13 лет назад
  Lasse Öörni 40f91c7399 Fixed terrain live reload in the editor. 13 лет назад
  Lasse Öörni 248fc3c1b6 Terrain attributes. 13 лет назад
  Lasse Öörni 69d7e27179 Added terrain raycast & occlusion. 13 лет назад
  Lasse Öörni c846879028 Added terrain collision. 13 лет назад