Lasse Öörni
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dac3f4e0a8
Fixed Android library stripping on some Windows configurations.
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12 anos atrás |
Lasse Öörni
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 anos atrás |
Lasse Öörni
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4c2842967e
Allow configuring the minimum instances per batch group to actually render as instanced.
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12 anos atrás |
Lasse Öörni
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185f7833dd
Convert a batch group to instancing only when the second batch is added.
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12 anos atrás |
Lasse Öörni
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26402a255a
Renamed Camera::GetInverseWorldTransform() to Camera::GetView() as world transform includes scale, but camera view matrix should be unaffected by it.
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12 anos atrás |
Lasse Öörni
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4625dc78a2
Applied contact processing threshold patch from primitivewaste.
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12 anos atrás |
Lasse Öörni
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7ba580852d
Allow custom forward base, lighting and alpha pass names by defining metadata in the render path, and allowing the forwardlights command to specify the pass name to use.
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12 anos atrás |
Lasse Öörni
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cebf24fdca
Minor code cleanup.
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12 anos atrás |
Lasse Öörni
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106cb89d56
Allow camera's viewmask to affect which zones are used for rendering. Drawables will be dynamically reassigned into the visible zones when rendering. This adds possibility to render the same scene in eg. an RTT view with a different zone.
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12 anos atrás |
Lasse Öörni
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8b6189090f
Prevent log spam if a postprocess shader is not found.
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12 anos atrás |
Lasse Öörni
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fccdba09c6
Use pointers to cubemap direction vectors to fix static initialization order issues. Fixes point light shadow map on MinGW.
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12 anos atrás |
Lasse Öörni
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9132ea611c
Removed shadow bias adjustment according to shadow map resolution, as it causes the amount of "peter panning" to change.
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12 anos atrás |
Lasse Öörni
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34df8b5e82
Fixed headless mode.
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12 anos atrás |
Wei Tjong Yao
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2a4a089fc1
Detached component is considered as not enabled effectively regardless of its own enabled flag. Tweaked the 'expansion triangle' icon.
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12 anos atrás |
Lasse Öörni
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5830f0e5d1
Convention change: prefer Enabled instead of Active where possible.
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12 anos atrás |
Lasse Öörni
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9be174c473
Disabled Camera does not render.
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12 anos atrás |
Lasse Öörni
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af8825047a
Started work on node/component enable & disable.
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12 anos atrás |
Lasse Öörni
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6b6ab3da74
Fixed sRGB flag in renderpath RT definitions not being taken into account.
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12 anos atrás |
Lasse Öörni
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74c01e7da5
Added compiled AngelScript bytecode support.
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13 anos atrás |
Lasse Öörni
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b2645460ef
Refactored view queuing in Renderer.
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13 anos atrás |
Lasse Öörni
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da243eb31b
Applied UI & editor related patch from weitjong.
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13 anos atrás |
Lasse Öörni
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115a81c75a
Fixed incorrect weak pointer manipulation (Drawable's cached Zone) from worker threads, which caused a memory leak.
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13 anos atrás |
Lasse Öörni
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945085d975
Allow threaded work items with varying priorities. Default is immediate (maximum) priority as used by Octree & View. Optionally send events when threaded work items complete.
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13 anos atrás |
Lasse Öörni
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55681dc55a
Applied patch from weitjong.
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13 anos atrás |
Lasse Öörni
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9d759300fe
Added possibility to disable the litbase pass optimization in RenderPath, if an ambient-only pass is needed.
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13 anos atrás |
Lasse Öörni
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d733091eb2
Fixed viewport calculation for rendertargets defined in the render path. If a target uses the RT divisor mode, scale the viewport, otherwise use full texture size (eg. for the bloom intermediate textures)
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13 anos atrás |
Lasse Öörni
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09b716f0b8
Added scripting interface for RenderPath.
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13 anos atrás |
Lasse Öörni
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52bf1bbd37
Code cleanup.
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13 anos atrás |
Lasse Öörni
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c0d669ede3
Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size.
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13 anos atrás |
Lasse Öörni
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84a63bb90f
Resolve multisampled backbuffer before the first viewport-reading renderpath command.
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13 anos atrás |