Commit Verlauf

Autor SHA1 Nachricht Datum
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. vor 13 Jahren
  Lasse Öörni 866cd89546 Started work for experimental Android support. vor 13 Jahren
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. vor 14 Jahren
  Lasse Öörni 16b8bddde4 Fixed SetDataRange() in OGLVertexBuffer & OGLIndexBuffer. vor 14 Jahren
  Lasse Öörni 90596a064a Use a memory pool in OGLGraphics for discard lock buffers. vor 14 Jahren
  Lasse Öörni a9c5641371 Return to xGxR encoded normal maps and separate specular maps. vor 14 Jahren
  Lasse Öörni 0bf24ed126 Fixed index double buffer resize. vor 14 Jahren
  Lasse Öörni 9b1efd6a8f Use double buffering to simulate LOCK_DISCARD behavior on OpenGL to avoid GPU stall. vor 14 Jahren
  Lasse Öörni d94b865fce Reverted the change to not support fallback data mode in index & vertex buffers, as it broke AssetImporter. vor 14 Jahren
  Lasse Öörni de67af8825 CoreData / Data reorganization. vor 14 Jahren
  Lasse Öörni 7eed016fd8 Added more assertions. vor 14 Jahren
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. vor 14 Jahren
  Lasse Öörni 93377bf50d Fixed OpenGL build. vor 14 Jahren
  Lasse Öörni b90c1386be Removed unnecessary parentheses. vor 14 Jahren
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. vor 14 Jahren
  Lasse Öörni 3db2c154e5 Added forward rendering multisample support for OpenGL. vor 14 Jahren
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. vor 14 Jahren
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. vor 14 Jahren
  Lasse Öörni 9335edc5ed Removed the need to lock vertex data in read-only mode for CPU-side processing. vor 14 Jahren
  Lasse Öörni 97238168c7 Simplified the way of immediate geometry updating on OpenGL, which also prevents pipeline stalls (use BufferData instead of locking.) vor 14 Jahren
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. vor 14 Jahren