Историја ревизија

Аутор SHA1 Порука Датум
  Lasse Öörni 101b2ee338 Fixed crash if model had zero submeshes. пре 13 година
  Lasse Öörni a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. пре 13 година
  Lasse Öörni 4548687d1b Set Skybox distance to a fixed 0. пре 13 година
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. пре 13 година
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. пре 13 година
  Lasse Öörni 496a21d984 Optimized CalculateLodLevels() when it's a no-op. пре 13 година
  Lasse Öörni c936e216d9 Optimized StaticModel batch structure for less cache misses. пре 13 година
  Lasse Öörni 71beb9e343 Optimized UpdateDistance() for case of 1 submesh only. пре 13 година
  Lasse Öörni 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. пре 13 година
  Lasse Öörni 50653416da Reverted earlier shadow split refactoring due to unnecessary shadowcasters being rendered. пре 13 година
  Lasse Öörni 00522a44a7 Optimized GetBatch() in StaticModel & AnimatedModel by caching the current LOD geometries into a flat array. пре 13 година
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). пре 13 година
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. пре 13 година
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. пре 14 година
  Lasse Öörni 75beda5f3a Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable. пре 14 година
  Lasse Öörni 5cf7e09324 Added Octree raycast that returns only a single drawable result. пре 14 година
  Lasse Öörni 950e37beb1 Refactored raycast query handling in preparation to threading it. пре 14 година
  Lasse Öörni 353270e6c7 UpdateDistance() / UpdateGeometry() refactoring. LOD levels are calculated in UpdateDistance(), while UpdateGeometry() is strictly used for preparing GPU resources, and is called after culling and preparing batches. пре 14 година
  Lasse Öörni 9d077e78a8 Code cleanup. пре 14 година
  Lasse Öörni 7f7e8b970d Added subgeometry centers to the model format for proper sorting of transparent geometries. пре 14 година
  Lasse Öörni 3f7fffbf49 Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance(). пре 14 година
  Lasse Öörni cea5282fd4 Fixed draw distance attribute not working correctly. пре 14 година
  Lasse Öörni 10ad7a3dd2 Added phantom attribute to CollisionShape. Phantom shapes create collision events, but do not generate contact joints to the physics simulation. пре 14 година
  Lasse Öörni 6dd8679214 Further attribute reorganization. пре 14 година
  Lasse Öörni 3576a81993 Initial node/component attribute editing. пре 14 година
  Lasse Öörni 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. пре 14 година
  Lasse Öörni b90c1386be Removed unnecessary parentheses. пре 14 година
  Lasse Öörni 9335edc5ed Removed the need to lock vertex data in read-only mode for CPU-side processing. пре 14 година
  Lasse Öörni 2da8d4ae47 Renamed Matrix4x3 to Matrix3x4. пре 14 година
  Lasse Öörni d69efd65f0 Container library fixes. пре 14 година