История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni a40fead7dc Updated license for the new year. 13 лет назад
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 лет назад
  Lasse Öörni aeb5d9d281 Updated to AngelScript 2.25.0. 13 лет назад
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 лет назад
  Lasse Öörni fa4e6ea827 To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale. 13 лет назад
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
  Lasse Öörni eb3af6e90f Animation state editing. Note: is a breaking change to AnimatedModel serialization, due to the extra variable needed! 13 лет назад
  Lasse Öörni 363e9139de Added possibility to read animation state start bone as String for handcrafted XML files. 13 лет назад
  Lasse Öörni 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. 13 лет назад
  Lasse Öörni 248fc3c1b6 Terrain attributes. 13 лет назад
  Lasse Öörni ab89278a5c Create AnimatedModel morph vertex buffers on demand (when first non-zero morph weight set.) 13 лет назад
  Lasse Öörni 92510672f7 Serialize also skinned decals. 13 лет назад
  Lasse Öörni 6643bf7717 Started work on skinned decals. 13 лет назад
  Lasse Öörni 06371a62ed Wrap decal around static geometry. 13 лет назад
  Lasse Öörni e2790f81b0 To save GPU memory with many morphed instances of an AnimatedModel, copy only the morphable attributes into the morph vertex buffer, and read other (static) attributes from the original vertex buffer. 13 лет назад
  Lasse Öörni 38fd976aa9 Fixed potential infinite loop when setting morphs. 13 лет назад
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 лет назад
  Lasse Öörni 9654d7e5b0 Restore whole morph vertex buffer if data lost. 13 лет назад
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 лет назад
  Lasse Öörni 101b2ee338 Fixed crash if model had zero submeshes. 13 лет назад
  Lasse Öörni 0debc43fed Further Android fixes. 13 лет назад
  Lasse Öörni a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. 13 лет назад
  Lasse Öörni 4548687d1b Set Skybox distance to a fixed 0. 13 лет назад
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 лет назад
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 лет назад
  Lasse Öörni 8a4351b8ec Removed the IsLoading() flag from Serializable. Instead implemented separately in AnimatedModel, which is the only component that needs that information. 13 лет назад
  Lasse Öörni 496a21d984 Optimized CalculateLodLevels() when it's a no-op. 13 лет назад
  Lasse Öörni c936e216d9 Optimized StaticModel batch structure for less cache misses. 13 лет назад
  Lasse Öörni 71beb9e343 Optimized UpdateDistance() for case of 1 submesh only. 13 лет назад
  Lasse Öörni 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. 13 лет назад