Lasse Öörni
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c0dbf7f545
Generalized the factory category for all objects.
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před 12 roky |
Wei Tjong Yao
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8d1c28bc3e
Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration.
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před 12 roky |
Lasse Öörni
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4e1e1f9ce6
Converted static const String arrays to const char* arrays where applicable.
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před 12 roky |
Lasse Öörni
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1930041147
Optimization: DecalSet & ScriptInstance unsubscribe from scene update when disabled.
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před 12 roky |
Lasse Öörni
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af8825047a
Started work on node/component enable & disable.
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před 12 roky |
Lasse Öörni
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e9aacd1df9
Removed the AttributeListChanged event for now, as it was causing stack overflows in the editor. It was only needed to track changed attributes on script file reload.
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před 12 roky |
Lasse Öörni
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171e802c8f
Scene change events. Removes need for hardcoded hierarchy updates in the editor. May potentially have caused regressions, so needs to be approached with care.
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před 12 roky |
Lasse Öörni
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852047545e
Added section on bytecode precompilation to the scripting documentation page.
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před 12 roky |
Lasse Öörni
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55f249e548
Automatically show compatible script object variables as ScriptInstance attributes and file-serialize them.
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před 12 roky |
Lasse Öörni
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da243eb31b
Applied UI & editor related patch from weitjong.
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před 12 roky |
Lasse Öörni
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2c96dff225
Execute procedural Start() & Stop() functions automatically when a ScriptFile is loaded and unloaded. This allows live-reload of a whole script application.
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před 13 roky |
Lasse Öörni
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b449032071
Applied ScriptInstance hot reload patch from Magic.Lixin, slightly modified.
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před 13 roky |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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před 13 roky |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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před 13 roky |
Lasse Öörni
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680b3d0842
Remap OpenGL vertex attributes so that skinning attributes also fit into the first 8, to fix GLES2 skinning bug on devices that only support 8 attributes (thanks to Alex Fuller.)
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před 13 roky |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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před 13 roky |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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před 13 roky |
Lasse Öörni
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312ddc0242
Added repeat flag to delayed method calls.
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před 13 roky |
Lasse Öörni
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ea2f6e967a
Added DelayedStart() script object method to work around missing child scene nodes during Start().
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před 13 roky |
Lasse Öörni
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d05a89c0a4
Cleanup comments.
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před 13 roky |
Lasse Öörni
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d9f9505ae4
Fixed possibility of mistaken procedural event handling if attempted from a script object that does not belong to a ScriptInstance.
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před 13 roky |
Lasse Öörni
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8a5d1b5322
Removed the object & module maps from the Script subsystem. Use instead AngelScript userdata to map from script constructs to C++ objects.
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před 13 roky |
Lasse Öörni
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91f6f87472
Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate().
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před 13 roky |
Lasse Öörni
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1a9dced05b
Updated to AngelScript 2.23.1 WIP.
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před 13 roky |
Lasse Öörni
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32fa940130
Handle world transform update of parented RigidBodies correctly.
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před 13 roky |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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před 14 roky |
Lasse Öörni
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0f10116666
Attribute renames.
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před 14 roky |
Lasse Öörni
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b6e09d2655
Renamed FinishUpdate() to ApplyAttributes() to be more descriptive, and to not confuse with frame updates.
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před 14 roky |
Lasse Öörni
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215fb04f72
Converted VAR_BUFFER file serialization attributes to VAR_VARIANTVECTOR to make them more readable and/or editable.
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před 14 roky |
Lasse Öörni
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de67af8825
CoreData / Data reorganization.
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před 14 roky |