Sergey Lapin
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18868d74c9
Bullet RaycastVehicle support
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8 سال پیش |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 سال پیش |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 سال پیش |
Lasse Öörni
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d2c47a14c4
Add hit fraction to PhysicsRaycastResult and set it for all physics cast tests. Similar to ConvexCast, set SphereCast result distance based on hit fraction. Closes #1120.
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10 سال پیش |
Lasse Öörni
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b110b4e51b
Tabs to spaces. Add Lua API for RaycastSingleSegmented().
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10 سال پیش |
Enhex
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e57cc88020
Added PhysicsWorld::RaycastSingleSegmented(). It's much more efficient for big scenes with many bodies in them.
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10 سال پیش |
Lasse Öörni
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310c32db9e
Adapt PhysicsWorld::GetRigidBodies() to use Nick Royer's immediate contact test code to work with static bodies properly. (https://github.com/urho3d/Urho3D/pull/1077) Exposed PhysicsWorld::GetCollidingBodies() for the previous behavior, similar to RigidBody::GetCollidingBodies().
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10 سال پیش |
Lasse Öörni
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d4a5b74cc5
Also add updateEnabled to PhysicsWorld. Make Scene, PhysicsWorld and PhysicsWorld2D behave in the same way: when auto update is disabled, manual stepping can still be performed. Rewrite some comments for clarity.
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10 سال پیش |
Yao Wei Tjong 姚伟忠
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8652de217d
Rename Source/Urho3D/Script to Source/Urho3D/AngelScript.
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10 سال پیش |