Lasse Öörni
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c20257cdf7
Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead.
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12 years ago |
Lasse Öörni
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c1e03c48db
Combine octree update & reinsertion queuing.
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12 years ago |
Lasse Öörni
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372fbed88d
Normalize resource names in SanitateResourceName() if they also contain a registered resource dir name, ie. Data/Scripts/NinjaSnowWar.as becomes Scripts/NinjaSnowWar.as. This fixes script file possibly getting loaded twice.
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12 years ago |
Lasse Öörni
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7a20f0ad03
Optimize repeated GetWorldBoundingBox() in Drawable::UpdateBatches() override functions.
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12 years ago |
Lasse Öörni
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7de74e6d83
Fixed AnimatedModel bone bounding box not updating when bones are moved without animation, eg. ragdolls.
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12 years ago |
Lasse Öörni
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54a0c90d7a
Update AnimatedModel's bounding box with bone accuracy only when the animation is updated. Otherwise transform the previous last calculated bone bounding box. This results in a significant performance boost when a large amount of AnimatedModels are both moved, and animated.
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12 years ago |
Lasse Öörni
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1ef35d353c
Added skeletal animation sample.
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12 years ago |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |