Commit History

Author SHA1 Message Date
  Lasse Öörni c20257cdf7 Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead. 12 years ago
  Lasse Öörni 311b66f859 Invert also quad projection when camera is inverted. 12 years ago
  Lasse Öörni 0f5456d35e Avoid unnecessary rendertarget blitting in OpenGL light prepass mode. 12 years ago
  Lasse Öörni c1e03c48db Combine octree update & reinsertion queuing. 12 years ago
  Lasse Öörni a1f6681de3 Eliminated one loop of going through the drawables in View::GetDrawables(). Instead perform the same work in worker threads. 12 years ago
  Lasse Öörni caf0994b8f Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void. 12 years ago
  Lasse Öörni e6d0b4d3f3 Normalize ray direction in constructor. 12 years ago
  Lasse Öörni 87a6ee9578 Added MultipleViewports & RenderToTexture samples. 12 years ago
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago