Alex Parlett
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c2110573c6
[Added] Documentation
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hace 11 años |
Alex Parlett
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cd099df50f
Added dynamic cursor definitions while keeping the original enum definitions for backwards compatibility, ui subsystems and sdl. Revised the serialization system for cursors as well which is a breaking change and requires wrapping each old style cursor definition in a <variant type="VariantVector></variant>.
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hace 11 años |
Alex Parlett
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8123624ee1
[Added] C++ Implementation of dynamic audio sound types which maintains backward compatibility
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hace 11 años |
aster2013
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c1ea1f9e06
Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros.
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hace 11 años |
aster2013
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13d3f1c8ac
Add attribute trait, treat ref attribute same with attribute.
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hace 11 años |
aster2013
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cb819a5a6f
Remove class name and variant type from attribute macros.
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hace 11 años |
aster2013
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d99b6e9a4e
Remove type from MIXED_ACCESSOR_ATTRIBUTE macro, make it more cleaner. Other attribute macros will be modify later.
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hace 11 años |
aster2013
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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hace 11 años |
Lasse Öörni
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a7f9747376
Fix compressed sound resourceref not being serialized.
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hace 11 años |
Lasse Öörni
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a06e4238b3
Simplify sound stream code and improve the SoundSynthesis sample. Closes #257.
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hace 11 años |
Lasse Öörni
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acb993e4ba
Abstract Ogg Vorbis sound decoding into the SoundStream class. Note: the SoundStream class is deliberately not exposed to scripts, as it requires low-level data access and is used from the sound mixing thread.
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hace 11 años |
Lasse Öörni
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c1fbbd9628
Fix interpolation of the decoder buffer when it loops.
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hace 11 años |
Lasse Öörni
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8bf5af9261
Added note that tangents are needed for normal mapping. Clean up SoundSource decoder handling to prepare for application-supplied sound stream.
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hace 11 años |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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hace 12 años |
Lasse Öörni
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57b81bf685
Take audio buffer length properly into account when calculating SDL fragment size. Fix mixing one sample less in SoundSource mixing routines, which would lead to audio artifacts. Closes #130.
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hace 12 años |
Lasse Öörni
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a92f4a0aea
Added "Is Playing" attribute to SoundSource. SoundSource no longer clears the sound resource when playback is finished. Closes #54.
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hace 12 años |
Lasse Öörni
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ee0e3aa663
Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated.
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hace 12 años |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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hace 12 años |