Yao Wei Tjong 姚伟忠
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c3b95cf81e
Eliminate overhead to maintain the pkg file list manually.
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12 years ago |
Lasse Öörni
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82007cc4f4
Removed the nonintuitive "invisible LOD factor" attribute from AnimatedModel and replaced it with updateInvisible flag similar to ParticleEmitter. This flag must be used for ragdolls or other physically animated objects to ensure that they come into view properly during animation if they previously were outside view. Fixes #40.
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12 years ago |
Yao Wei Tjong 姚伟忠
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5bda958857
Enhance UpdateDocument.bat/sh script to also update LuaScriptAPI.dox.
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12 years ago |
Lasse Öörni
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b957f60143
Added ApplyMaterialList() function to StaticModel so that the feature can be used outside the editor as well. Refactored editor to use that function instead of its own implementation.
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12 years ago |
Lasse Öörni
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42ae752d2d
Allow BillboardSet / ParticleEmitter to choose whether billboards should face the camera or follow the node orientation. Closes #22.
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12 years ago |
Lasse Öörni
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02df5b2d02
Write package file size to the end of package files. If package signature is not found from the file beginning, seek to file end and read the size, then seek backward to check if the package file is concatenated eg. in the executable. Alternatively the start offset can be specified manually when opening a package file. Closes #27.
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12 years ago |
Lasse Öörni
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db3bf3fbf9
Added timestep smoothing to Engine. By default the previous 2 frames' timesteps are averaged.
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12 years ago |
Lasse Öörni
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840d50ce0d
Allow to force FreeType autohinting (old 2.3 version behavior.) Reload font faces when global font settings changed.
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12 years ago |
Lasse Öörni
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267523a738
Adapted Aster Jian's mutable glyph mechanism. Globally switchable on from the UI subsystem. Configurable font texture max size in UI subsystem.
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12 years ago |
Lasse Öörni
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c6a6f71aa3
Finalize LZ4 support. Do not repeatedly allocate compressed data buffer. Do not store global blocksize into the package file header. Increased Android read buffer to 32KB.
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12 years ago |
Lasse Öörni
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36eb726d36
Add the concept of base class type to Object to simplify determining if a ScriptInstance's handle variable is a Node, Component or Resource. Serialize script's resource handles as ResourceRef attributes and allow editing them.
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12 years ago |
Lasse Öörni
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25c7aa53c3
Added GetDesktopResolution() to Graphics.
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12 years ago |
Lasse Öörni
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2fbe931cee
Added SetWindowPosition() / GetWindowPosition() to Graphics.
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12 years ago |
Lasse Öörni
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39c8295eb3
Added editable flag to UI elements. When disabled, will not edit the value (eg. LineEdit text) through user input. Fixes #4.
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12 years ago |
Lasse Öörni
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36e165596a
Create a dedicated depth stencil texture in View3D so that temporary depth stencils are not constantly generated when resizing a View3D.
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12 years ago |
Lasse Öörni
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d22dab085d
Restored Variant constructors & equality operators.
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12 years ago |
Lasse Öörni
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775cea68bb
Regenerate Lua API to match AngelScript API page formatting.
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12 years ago |
Lasse Öörni
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dbd7687c56
Added configurable Z bias to Text3D effect.
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12 years ago |
Aster Jian
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247947f2b1
Update document.
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12 years ago |
Lasse Öörni
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da45ff6b6b
Added SceneReplication Lua sample.
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12 years ago |
Lasse Öörni
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7a55a43725
Tidied up the sample descriptions.
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12 years ago |
Lasse Öörni
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1cd73e46fd
Exposed StaticModelGroup to script. Ported HugeObjectCount example group mode switching to script versions.
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12 years ago |
Lasse Öörni
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b3777b652c
Fixed StaticModel::SetModel() getting called instead of AnimatedModel::SetModel() in Lua script.
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12 years ago |
Aster Jian
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b75e301f8b
Update Lua script API documention.
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12 years ago |
Lasse Öörni
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0201c1d961
Undefine TOLUA_RELEASE by default for better Lua crash protection. Re-enable with the CMake build option -DENABLE_SAFE_LUA=0.
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12 years ago |
Aster Jian
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80acf3e718
Add CreateScriptObject GetScriptObject Lua API in Node class.
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12 years ago |
Lasse Öörni
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c20257cdf7
Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead.
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12 years ago |
Aster Jian
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78a77a7e36
Add type parameter to VariantMap::GetPtr funcition, so we can get correct type in Lua.
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12 years ago |
Lasse Öörni
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39fc6dfd64
Fix the scene loading/saving to work from Lua. Before, casts to Deserializer/Serializer would crash due to File's multiple-inheritance. Note that the file still needs to be closed manually.
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12 years ago |
Aster Jian
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5b1879c0ff
Add unsubscribe from event functions in LuaScript and LuaScriptInstance.
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12 years ago |