Commit Verlauf

Autor SHA1 Nachricht Datum
  aster2013 c52d2e35d5 Delay call Drawable2D::GetVertices. vor 11 Jahren
  aster2013 0354d3a2f2 Add visibility checking in DrawableProxy2D. vor 11 Jahren
  Lasse Öörni e8fdf7a7d8 Fix DrawableProxy2D check for large indices: vertex count needs to be over 0xffff. Do not attempt to precache instanced or shadowed pointlight shaders on OpenGL ES. vor 11 Jahren
  aster2013 077df45dc0 Reorder functions in DrawableProxy2D. vor 11 Jahren
  Lasse Öörni 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. vor 11 Jahren
  Lasse Öörni de8396f0c4 Ensure StaticSprite2D calculates its local boundingbox correctly, then transforms it to world space. Remove DrawableProxy2D searching for a camera node, as that is unreliable. Instead a large bounding box (similar to SkyBox) is set for it. vor 11 Jahren
  aster2013 5957f7bcc3 Chanage update geometry in main thread. vor 11 Jahren
  aster2013 a32334d230 Fix bounding box calculate in ParticleEmitter2D, use dummy bounding box in DrawableProxy2D. vor 11 Jahren
  aster2013 d7a3b4336d Use index buffer in DrawableProxy2D. vor 11 Jahren
  aster2013 c31637ed43 Add batch rendering for all 2D objects. vor 11 Jahren
  aster2013 43147fbe1d Convert MaterialCache2D to a component. [ci skip] vor 11 Jahren
  aster2013 e0e7fe8ea5 Add MaterialCache2D, Remove DrawableProxy2D. vor 11 Jahren
  aster2013 82c0cd6ae2 Add DrawableProxy2D (Not finish, currently on cache material).[ci skip] vor 11 Jahren