aster2013
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c52d2e35d5
Delay call Drawable2D::GetVertices.
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vor 11 Jahren |
aster2013
|
0354d3a2f2
Add visibility checking in DrawableProxy2D.
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vor 11 Jahren |
Lasse Öörni
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e8fdf7a7d8
Fix DrawableProxy2D check for large indices: vertex count needs to be over 0xffff. Do not attempt to precache instanced or shadowed pointlight shaders on OpenGL ES.
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vor 11 Jahren |
aster2013
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077df45dc0
Reorder functions in DrawableProxy2D.
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vor 11 Jahren |
Lasse Öörni
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31ce69b490
DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252.
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vor 11 Jahren |
Lasse Öörni
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de8396f0c4
Ensure StaticSprite2D calculates its local boundingbox correctly, then transforms it to world space. Remove DrawableProxy2D searching for a camera node, as that is unreliable. Instead a large bounding box (similar to SkyBox) is set for it.
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vor 11 Jahren |
aster2013
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5957f7bcc3
Chanage update geometry in main thread.
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vor 11 Jahren |
aster2013
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a32334d230
Fix bounding box calculate in ParticleEmitter2D, use dummy bounding box in DrawableProxy2D.
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vor 11 Jahren |
aster2013
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d7a3b4336d
Use index buffer in DrawableProxy2D.
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vor 11 Jahren |
aster2013
|
c31637ed43
Add batch rendering for all 2D objects.
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vor 11 Jahren |
aster2013
|
43147fbe1d
Convert MaterialCache2D to a component. [ci skip]
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vor 11 Jahren |
aster2013
|
e0e7fe8ea5
Add MaterialCache2D, Remove DrawableProxy2D.
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vor 11 Jahren |
aster2013
|
82c0cd6ae2
Add DrawableProxy2D (Not finish, currently on cache material).[ci skip]
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vor 11 Jahren |