Lasse Öörni
|
c800e15ab7
Fixed Android build.
|
преди 13 години |
Lasse Öörni
|
0cd53cdee3
Added 16 & 32-bit texture formats.
|
преди 13 години |
Lasse Öörni
|
fa69f2e174
Fixed texture unit enumeration and the environment texture sampler. Removed references to the nonexistent detail texture sampler in the documentation.
|
преди 13 години |
Lasse Öörni
|
ba890672dd
Added Size(), Width() and Height() to IntRect.
|
преди 13 години |
Lasse Öörni
|
a2c547e5e3
Retry window creation without multisampling.
|
преди 13 години |
Lasse Öörni
|
f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
преди 13 години |
Lasse Öörni
|
bb0bd71d1d
Fixed undefined constants on OpenGL ES.
|
преди 13 години |
Lasse Öörni
|
c64dfb114e
Added back polygon fill mode.
|
преди 13 години |
Lasse Öörni
|
4ec5cf6808
Support OpenGL mode external windows through an SDL hack, needs choosing the pixel format manually.
|
преди 13 години |
Lasse Öörni
|
a399726d42
Added experimental Graphics::SetExternalWindow() function. Due to SDL limitations (external windows are not marked OpenGL-capable) will only work on Direct3D9 for now.
|
преди 13 години |
Lasse Öörni
|
bf99702437
Fixed OpenGL build.
|
преди 13 години |
Lasse Öörni
|
30c21a3789
Added terrain blend shader and terrain example.
|
преди 13 години |
Lasse Öörni
|
478a5af9d1
Allow defining depth bias for materials.
|
преди 13 години |
Lasse Öörni
|
248fc3c1b6
Terrain attributes.
|
преди 13 години |
Lasse Öörni
|
64e7b12bd8
Added possibility to add components without going through an object factory.
|
преди 13 години |
Lasse Öörni
|
2a0aae070a
Started work on terrain.
|
преди 13 години |
Lasse Öörni
|
91c7374e28
Started work on decals.
|
преди 13 години |
Lasse Öörni
|
e2790f81b0
To save GPU memory with many morphed instances of an AnimatedModel, copy only the morphable attributes into the morph vertex buffer, and read other (static) attributes from the original vertex buffer.
|
преди 13 години |
Lasse Öörni
|
a77a685f4c
Fixed warnings reported by Xcode.
|
преди 13 години |
Lasse Öörni
|
18e8cb6334
Removed need for anisotropic filter OpenGL extension.
|
преди 13 години |
Lasse Öörni
|
c96f9e72dc
Cleaned up joystick code. Automatically open the joystick when accessed.
|
преди 13 години |
Lasse Öörni
|
4a463176ab
Added joystick support.
|
преди 13 години |
Lasse Öörni
|
088b451238
Reduce size of too large unused scratch buffers.
|
преди 13 години |
Lasse Öörni
|
51c4336f2f
Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked.
|
преди 13 години |
Lasse Öörni
|
5e986ed86d
Cleaner way of handling GPU object restore on maximize.
|
преди 13 години |
Lasse Öörni
|
bcf44dd158
Log message when device lost.
|
преди 13 години |
Lasse Öörni
|
1603349120
Check for device/context loss instead of window minimization for when not to render. Apply pending GPU resource updates on iOS after app has been restored.
|
преди 13 години |
Lasse Öörni
|
517030a2be
Started work on buffering GPU resource updates while device lost.
|
преди 13 години |
Lasse Öörni
|
fcbd3b493d
Moved the data lost flag to GPUObject.
|
преди 13 години |
Lasse Öörni
|
729df6e65b
Started work on PVRTC texture format support.
|
преди 13 години |